Repoenitere by DerekRumpler
Repoenitere is a game where you must quickly make decisions about the choices that you are going to make in life. Will your choices send you to Heaven, Hell, or Purgatory? That is for you to decide.
Multiple playthroughs are encouraged to get the full scope of the game. You can also die at any time.
CONTROL CLARIFICATION: You can press ANY key (except ESC) to play. This is true throughout the entire game.
I am curious about people's experience with playing the game. I created it with the academic concept of procedural rhetoric in mind, so I want to know your reactions. Albeit, I do not know much about Catholic doctrine and so had to do some quick research to try to get it to align as closely as possible. No offense was intended. :-)
The game is related to the theme since concepts of an "afterlife" are part of a "connected world".
I used the Game Accessibility Guidelines (http://gameaccessibilityguidelines.com/) when making this game. I would appreciate feedback on my icons and if their meanings are clear. You can find the images in the ZIP folder that I am providing.
All of my files are in Game Maker and there is an installer in the ZIP file. If I had the web plugin, I would use that instead, but alas, I do not. The images were also made by me.
I will play other people's games shortly and provide feedback. I would appreciate if others did the same, all hassles on my end aside.
WARNING: One of my symbols may be graphic, but I expect mature minds to be able to handle it since I needed a symbol that represented a concept that I had in mind.
Update (8/24/2014 @ 4:15 PM PST): I updated the game to fix a typo. I also added sound.
Multiple playthroughs are encouraged to get the full scope of the game. You can also die at any time.
CONTROL CLARIFICATION: You can press ANY key (except ESC) to play. This is true throughout the entire game.
I am curious about people's experience with playing the game. I created it with the academic concept of procedural rhetoric in mind, so I want to know your reactions. Albeit, I do not know much about Catholic doctrine and so had to do some quick research to try to get it to align as closely as possible. No offense was intended. :-)
The game is related to the theme since concepts of an "afterlife" are part of a "connected world".
I used the Game Accessibility Guidelines (http://gameaccessibilityguidelines.com/) when making this game. I would appreciate feedback on my icons and if their meanings are clear. You can find the images in the ZIP folder that I am providing.
All of my files are in Game Maker and there is an installer in the ZIP file. If I had the web plugin, I would use that instead, but alas, I do not. The images were also made by me.
I will play other people's games shortly and provide feedback. I would appreciate if others did the same, all hassles on my end aside.
WARNING: One of my symbols may be graphic, but I expect mature minds to be able to handle it since I needed a symbol that represented a concept that I had in mind.
Update (8/24/2014 @ 4:15 PM PST): I updated the game to fix a typo. I also added sound.
| Windows/Source | http://derekrumpler.com/repoenitere/RepoenitereFinished.gmx.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=38602 |
Ratings
| Coolness | 22% | 1948 |
| Overall | 2.27 | 1184 |
Some of the controls are wonky. The Up key causes you to go all of the way to the top and then continues to circle. It's really jarring when you're attempting to move from the bottom to the middle.
Also, some of the images are a little confusing. It took me a while to realize that the whip (Scourge?) was a grace item.
As for the whip, I was having fun with that item. The idea is that some Catholic orders believe that they should scourge their flesh if they are faced with temptation. Do you have any ideas on how I can make this meaning clearer? One of my goals was to not use color to communicate vital information due to people having visual disorders, such as color blindness,
Didn't want to do the whole installer thing, so its a good thing I have GM:S or I'd have not played it. I suggest compiling as a standalone executable next time.