Exin by Mechanical Birdie
You'll find yourself in a world of 9 rooms.
Each room has a unique shape and color and is connected to four other rooms by 8 doors : 2 doors per room.
Going through one of this door will switch the color of the rooms connected.
Going through the other door will switch the shape of these rooms.
Pressing the "M" key will open the map of the whole world.
It will also open the map of your goal.
You have to set the world as indicated in the goal map.
The game uses a first person controller :
- directional arrows to move
- mouse to rotate the view
Good luck and have fun !
The game is made in few hours by some friends:
Design : Olivier Drouet & Tatiana Vilela
Development : Olivier Drouet
Graphics & Sounds : Tatiana Vilela
Shader development and technical advices : Romain Pechot
Each room has a unique shape and color and is connected to four other rooms by 8 doors : 2 doors per room.
Going through one of this door will switch the color of the rooms connected.
Going through the other door will switch the shape of these rooms.
Pressing the "M" key will open the map of the whole world.
It will also open the map of your goal.
You have to set the world as indicated in the goal map.
The game uses a first person controller :
- directional arrows to move
- mouse to rotate the view
Good luck and have fun !
The game is made in few hours by some friends:
Design : Olivier Drouet & Tatiana Vilela
Development : Olivier Drouet
Graphics & Sounds : Tatiana Vilela
Shader development and technical advices : Romain Pechot
| Web | http://mechbird.fr/games/Exin |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=10934 |
Ratings
| Coolness | 63% | 3 |
| Overall(Jam) | 3.03 | 504 |
| Audio(Jam) | 2.40 | 562 |
| Fun(Jam) | 2.58 | 622 |
| Graphics(Jam) | 3.22 | 447 |
| Humor(Jam) | 2.21 | 465 |
| Innovation(Jam) | 3.66 | 94 |
| Mood(Jam) | 3.15 | 343 |
| Theme(Jam) | 3.79 | 87 |
But it's a nice idea and a cool game :)
Also the controls feel a bit unresponsive (slippery floor).
With some more work it could become a really nice puzzlegame.
To answer some of the questions :
- When you go through a door you switch the properties of the two rooms. For instance, if you go from a red cubic room to a white spherical room through a color door, you will find yourself in a red spherical room. The previous room will now be a white cubic room.
- We got problems with the physics. We manage to make the bug happens really rarely. If it happens, please refresh the page. Sorry for this inconvenient :-/
- The map is looped. For instance, the middle left room of the map is connected to the middle right one. As the player always spawn back to the last door he went through, you can orientate yourself this way. Of course, a few elements to help figuring that out would be welcome, and we're working on that :)
Thanks again for your feedbacks !
We definetely want to keep on working on this game and your comments are both encouraging and helpful to figure out what we could improve.
Great job on the game !
We are preparing a less "painful" ambient sound for a future release.
Understanding the operation of the doors is actually a bit complex, but they are not reversed. Going through the "color" door lets you "take" the color with you. It does not retain the color of the next room. If you go through a "color" door in a red room, the next room will be red. We probably need to design something that'll make it easier to understand at first sight :)
We take note of all your comments to improve the game.
Thanks again :)
We came up with the idea of a world made of rooms with different properties that could be changed and a challenge related to the points of view : the first person one (the inside view) and the map (the overview). We thought about it as complex and logical as a Rubik's cube. Hope it'll answer the question :)
We think about putting the map in a persistent GUI. That would probably be more comfortable than constantly pressing the M key.