The Asylum by samooJAM

[raw]
made by samooJAM for LD30 (JAM)
Find your way out or stay in the asylum forever.

WALKTHROUGH:
https://www.dropbox.com/s/k1jl2nj8ocinwiu/walkthrough.txt?dl=0

CREDITS:
Simple human (statue) by Neyen http://www.blendswap.com/blends/view/54875
Pool table by Smitty703 http://www.blendswap.com/blends/view/66442
Horse by visnik http://www.blendswap.com/blends/view/18808
Arrow symbols by Savino http://opengameart.org/content/arrow-symbols
Low poly rubber duck by KrossX http://www.blendswap.com/blends/view/73156
Foot steps by soaper http://freesound.org/people/soaper/sounds/71698/
Eurofurence font by Tobias Benjamin Koehler http://www.dafont.com/eurofurence.font

TECH INFO:
Unity3D
Blender
Archimesh (a blender architecture addon)
Audacity (soundtrack)
Lux (physically based shaders)
NeoTextureEdit (I created all the textures with this)

POST-MORTEM:
http://www.ludumdare.com/compo/2014/08/30/the-asylum-the-post-mortem/

Ratings

Coolness 52% 3
Overall(Jam) 3.10 469
Audio(Jam) 2.96 421
Fun(Jam) 2.66 587
Graphics(Jam) 3.47 350
Humor(Jam) 2.39 397
Innovation(Jam) 3.17 303
Mood(Jam) 3.68 113
Theme(Jam) 3.47 244

Feedback

TomTheG
25. Aug 2014 · 23:46 UTC
I like the environments very much. I just couldn't figure out what to do. I did pick up the duck though.
PixelMind
26. Aug 2014 · 14:40 UTC
Nice mood but I couldn't get out :)
gwa
27. Aug 2014 · 19:24 UTC
Cool Graphics!
MintArcade
27. Aug 2014 · 19:28 UTC
Just insane. Started to lose my mind... O=)
hogtrick
27. Aug 2014 · 19:31 UTC
Nice mood. Graphics was a pretty too much for my laptop though. After a few roms lag was too high.
ChronusZ
27. Aug 2014 · 19:32 UTC
Huh, this is very similar to the game I made for LD 28. Nice!
BuffaloPhil
27. Aug 2014 · 19:53 UTC
Great atmosphere outside the windows!
Maxom
27. Aug 2014 · 19:55 UTC
I managed to get out! And cool horse-statues of course!
Freudian
27. Aug 2014 · 20:23 UTC
great idea, i couldn't figure out the algorithms though. i got as far as seeing one arrow that i followed until a horse shit me up.
dancingmad
27. Aug 2014 · 20:36 UTC
Couldn't find the exit too... Found a horse, a reverse horse, but then i returned to the beginning and couldn't come back.
mysterycjgamer
28. Aug 2014 · 01:32 UTC
Great game!
I like it, and i like how trippy and creepy it is too!
Is there an ending?

The game was simple and I liked the little interactions in there, it felt like an experience, and it was a good one, the graphics were also pretty amazing and the environments look great. I especially love the mood this game has.
Mase
28. Aug 2014 · 01:51 UTC
I wandered around for a while... the varied landscapes outside each window are great.

Eventually I became frustrated enough to draw a map and escaped. I then climbed the plateau (because it was there) and, tiring of that, found the edge of the world.

It might be nice if there were more moveable objects; so that the player could use them to indicate which door is correct.
hbocao
28. Aug 2014 · 01:54 UTC
Found the exit. It could improve by having more clues on which door to go next, instead of relying luck. The atmosphere is great, and the horse is very creepy.
Reverend Speed
28. Aug 2014 · 15:39 UTC
Huh. No idea why this is called Asylum. There seem to be no clues to aid in escaping and looking at the solution seems to suggest the appropriate route is entirely random. Some nice work with the doors and mixing up the rooms but I'm not sure where you're going with the shaders and wallpaper. Nonetheless - that's a fair amount of content to make for three days! Nice job. =)
Moosefly
28. Aug 2014 · 18:09 UTC
Just as I was thinking that it might be better if I stay I happen to find the way out! And then I jumped into the void :P. Cool surrealistic non-euclidian walking simulator. Like @Mase mentioned, movable objects might be nice for marking the route. Or maybe the player could drop something akin to the story of Hansel and Gretel. The clue in the bookcase was also nice, maybe more of those?

Anssi@MooseflyGames
Ted Brown
30. Aug 2014 · 04:26 UTC
Good concept, strong presentation, but not enough clues to be a game as opposed to a mapping exercise.
Follett
30. Aug 2014 · 04:26 UTC
Very nice game. The transitions were nice.
elefantopia
30. Aug 2014 · 04:26 UTC
Amazing environment and textures in each room. It's a creepy puzzle, I couldn't get out. I liked exploring the rooms though. What's with the eyeless rubber duck?
🎤 samooJAM
30. Aug 2014 · 15:55 UTC
@elefantopia and the eyeless horse :), just a coincidence.
I wrote a post-mortem http://www.ludumdare.com/compo/2014/08/30/the-asylum-the-post-mortem/
PowerSpark
30. Aug 2014 · 17:15 UTC
Got to the end woo! Very thought provoking, you need a good memory to effectively reach the end.
mrexcessive
30. Aug 2014 · 20:29 UTC
Hi there. Found around 12 rooms I think. Maze of twisty little passages, all the same. It felt to me that you need more puzzles or things to do in the rooms. Getting pulled through the doors is frustrating after a while... have to redo so much walking around to get back to room before the one you were in... Good job on the implementation!
Lokarunith
31. Aug 2014 · 17:50 UTC
Very cool idea, I like a lot the surreal atmosphere and I found the way out without much trouble. Good job.
rantt
31. Aug 2014 · 23:02 UTC
I like the feel of this game, felt kind of claustrophobic after a few rooms...lol. Only problem I ran into was it started to lag out on me after after a bunch of rooms.
Jacob123
05. Sep 2014 · 19:46 UTC
I enjoyed this. It was pretty frustrating though. I liked picking up the duck and messing with the pool table, unfortunately I lost both sticks by dropping them through the floor.