Red Entity by danbo
Code - danbo
Art - woofycakes, comic-z
Sound - qygen, wyrm
Special Thanks - pearsall, sk
WASDJKL; or ARROWS/ZXCV
Red Entity is a game about a bunny girl, her giant mech, the connection between them and a couple thousand fearsome enemies against them.
We interpreted the "connected worlds" theme as two connected, but seperate entities, with their own different approaches to things. A mech game seemed like a fun notion for this, but since this was a collaboration between artists and programmers, perhaps there are more connected worlds than meet the eye?
Tips :
* The pilot kick C/L is paramount to success outside of the mech. You're invincible while using it and it lets you traverse the level easily! It's also a lot of fun, which is good.
* You will regain health while in the mech.
There might be a bug with altering screen scaling on some graphics cards... similarly, if the volume is too high, I apologize.
Made with LOVE 0.9.1
Art - woofycakes, comic-z
Sound - qygen, wyrm
Special Thanks - pearsall, sk
WASDJKL; or ARROWS/ZXCV
Red Entity is a game about a bunny girl, her giant mech, the connection between them and a couple thousand fearsome enemies against them.
We interpreted the "connected worlds" theme as two connected, but seperate entities, with their own different approaches to things. A mech game seemed like a fun notion for this, but since this was a collaboration between artists and programmers, perhaps there are more connected worlds than meet the eye?
Tips :
* The pilot kick C/L is paramount to success outside of the mech. You're invincible while using it and it lets you traverse the level easily! It's also a lot of fun, which is good.
* You will regain health while in the mech.
There might be a bug with altering screen scaling on some graphics cards... similarly, if the volume is too high, I apologize.
Made with LOVE 0.9.1
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.98 | 41 |
| Audio(Jam) | 3.98 | 39 |
| Fun(Jam) | 4.06 | 22 |
| Graphics(Jam) | 4.47 | 32 |
| Humor(Jam) | 2.74 | 252 |
| Innovation(Jam) | 2.90 | 460 |
| Mood(Jam) | 3.61 | 137 |
| Theme(Jam) | 2.43 | 633 |
Please tell me you're making a full game out of this.
But what does it have to do with the theme?
I think that shooting using the mouse cursor as direction could fit in this game. I found myself trapped in the caos wishing to shoot in all directions.
that was ridiculous
like a mix of aces wild + gunstar heroes
only complaint is that getting hit didn't feel like getting hit
that is, it felt like monsters/bullets were just gliding through me
and the gun sound was ehhh
but overall yeah
THAT WAS AWESOME.
I can definitely see the influences here - I can feel some rocket knight, gunstar heroes, and a hell, even a bit of armored core with the mech's seriously destructive laser blade. You guys had the feel down pat, on top of an absolutely pumping soundtrack and incredible pixel art.
The rhythm of switching from melee use to special weapons (and timing mech transformation!) and the feedback of blowing up enemies was absolutely perfect. I have to admit I actually got goosebumps every time I laserbladed some enemy mechs.
Only comment I had was the connected worlds theme was a bit of a stretch, but hell, this is a 5* entry. Hats off to you guys for making this in 72 hours.
Nevermind playing more if you made more. I would buy this game no question if you made a full release.
Often I didn't notice the correlation of getting hit and losing hp.
- Lukas, the graphics guy.
But I almost didn't play as the mech. The pilot kick is too OP (and fun to use), so everything else was kind useless...
I fell like the game needs to be better balanced...
Cool game bro
Don't get me wrong though, it was a great entry!
Anssi@MooseflyGames