Pipelines by xRubbermaid

[raw]
made by xRubbermaid for LD30 (COMPO)
In Pipelines, you have to control the flow of colour across 16 planets by manipulating the pipelines connecting them. On both pipelines on every planet, you can choose to either continue the flow from the previous planet or export the current planet's colour. It makes sense (if you designed it)!

LMB: Toggle upper (anti-clockwise) pipe.
RMB: Toggle lower (clockwise) pipe.
"r": Generate new level & target.

Ratings

Coolness 85% 2
Overall 2.78 964
Audio 2.11 848
Fun 2.52 986
Graphics 2.78 766
Humor 2.42 493
Innovation 3.73 161
Mood 2.53 929
Theme 2.96 749

Feedback

ViliX
24. Aug 2014 · 18:36 UTC
Kind of hard one :D But I'll vote for innovative :)
hungyg
25. Aug 2014 · 08:27 UTC
Took a while to figure out. You are one creative individual :D
frogalicious
25. Aug 2014 · 08:39 UTC
Pretty tricky but I like the idea! (:
SpringPowered
25. Aug 2014 · 19:44 UTC
Took my a while to figure out. Interesting concept! Could use a better tutorial/intro to explain what needs to be done.
Quetzakol
27. Aug 2014 · 09:26 UTC
Sorry, but I didn't understand what was the goal, since there is no explanation :/
ZeppelinCaptain
27. Aug 2014 · 09:33 UTC
Crashed when I pressed r. Managed to beat a single level, but I'm not sure I understood how I did it. Seems like a cool, but a little obtuse idea, that could use just a bit more explanation.
MintArcade
27. Aug 2014 · 15:19 UTC
Bit hard, but cool
PERECil
27. Aug 2014 · 15:22 UTC
Very innovative and hard. However, I've encountered a crash when trying to play the game.
Headmade
27. Aug 2014 · 16:00 UTC
An ingame explanation/tutorial/instructions would be great as I couldn't figure out how I control the flow.
Wevel
28. Aug 2014 · 10:36 UTC
Rather confusing, it took a while to understand what to do. Would be better with a tutorial or a help menu.
ViliX
28. Aug 2014 · 10:43 UTC
Interesting concept, only a bit hard ;)
3CGames
28. Aug 2014 · 15:26 UTC
Tricky! It was fun playing around with the circles and it looks cool. I spent 15 minutes trying to work out how to fulfil the target but failed.
Tom Snively
28. Aug 2014 · 15:26 UTC
Have no idea what I am trying to do.
JangoBrick
28. Aug 2014 · 21:35 UTC
What an idea! Brilliant. Hard to figure out, but then a lot of fun. You get 5/5 points for innovation! And that's something not many people get from me.
danidre14
29. Aug 2014 · 03:32 UTC
Wow! Took me a really long time to get the hang of it, but what else needs to be said, other than good job on your entry! :D
Sunflower
29. Aug 2014 · 10:49 UTC
Definitely needs more instructions; I don't understand the goal at all! >.<
(also, it would be nice to have a visual indication whether the given world passes incoming flow or sends its own; perhaps if it sends its own, the incoming link would be cut short at the very end, showing a disconnection?)
Rob Glen
29. Aug 2014 · 16:37 UTC
This is really cool! To take it further, you could add some music and sound effects, and maybe add a level system; so a level could be 10 letter combinations, then each level could add more letters either to the wheel or to the letter target or both. Maybe an in-game explanation of what you have to do would help as well, because I imagine some people might not get it.
Benjamin
31. Aug 2014 · 18:35 UTC
This is interesting but maybe it would have been more intuitive to switch the link between the two modes instead of clicking the planets. I would also like some sort of scoring instead of just infinite goals generator.
Stan Sypek
31. Aug 2014 · 21:31 UTC
No clue on this one. I'm not one to spend an infinite amount of time trying to figure out a game goal. Kudos to 3CGames for giving it 15 min. I couldn't give it 5.
ChuiGum
01. Sep 2014 · 19:29 UTC
Great innovation! Pretty difficult but good job!
cstudios
06. Sep 2014 · 12:31 UTC
Definitely a hard one. I could not solve it :(. If i understand correctly i had to have a specific color connections to the letters on the right top. However its realy innovative!
NicePenguins
07. Sep 2014 · 16:44 UTC
Not blind-color friendly :(
panurge
10. Sep 2014 · 15:11 UTC
Nice clean presentation and a smart concept. I didn't find the instructions as unclear as some others seemed to and got the hang of it pretty quickly. I do think some sort of effect to show when a target planet is connected to the right colour would be good, however.

Unfortunately, my game crashed every time I completed a level which is how I knew I'd got it right each time!
Jupiter_Hadley
14. Sep 2014 · 18:58 UTC
Quite a confusing game to play in one minute... I wasnt really sure what to do... I included it in part 24 of my Ludum Dare 30 compilation video series, if you’d like to take a look :) http://youtu.be/3RN80xyak-c