Fusebox by Empyrealhell
A management game about connecting world to a source of free energy. Try to keep all of your planets happy and healthy as you leverage limited resources to connect every world to the grid. Worlds can die out from extreme pollution, or attacks by jealous worlds that haven't been connected yet. There are a lot of intricacies in managing hundreds of worlds, can you keep it all in balance?
Tutorial: http://electrichorsesoftware.com/fusebox-tutorial/
Tutorial: http://electrichorsesoftware.com/fusebox-tutorial/
Ratings
| Coolness | 62% | 3 |
| Overall | 2.94 | 829 |
| Fun | 2.10 | 1133 |
| Graphics | 2.73 | 795 |
| Humor | 1.84 | 860 |
| Innovation | 3.60 | 224 |
| Mood | 2.36 | 1005 |
| Theme | 3.74 | 198 |
Definitely an interesting concept, should this grow beyond a 48 hour jam, I'd like to see perhaps an advanced sort feature that lets me sort by qualities I am interested in like planet mass or pollution percentages.
Points for awesome planet names like: Kooshley, Blooble, Auwe (where my Hawaiians at?), and no joke Flay It (if you were wondering, yes, they were an angry people).
The game is pretty neat, and could be better in my opinion with an all in one GUI maybe with a solar-system like look, and a visual for the fuse, and the grid, it will make the game more appealling.
Maybe visual indication instead of percent, who can frighten people like me! ;)
But perfect for the theme!
The game is pretty neat, and could be better in my opinion with an all in one GUI maybe with a solar-system like look, and a visual for the fuse, and the grid, it will make the game more appealling.
Maybe visual indication instead of percent, who can frighten people like me! ;)
I never really understood how the different planets balanced in the fuseboxes though. Sometimes numbers would shoot into the 400-500% range without an obvious reason.