Dimension Jumps by HolyBlackCat
!! ADDED VERSION FOR VIDEOCARDS WITHOUT OpenGL 4.3 SUPPORT !!
Here is my entry for LD 48!
It's runner/platformer, in which you can try to escape from an alien monster using a interdimensional jump device.
It took ~22 hours (:O) to make it! Now I'm tired and hungry, but very happy.
I used: C++; Code::Blocks & MinGW(GCC); SDL(+ mixer plugin), GLEW, OpenGL; Paint.NET, sfxr, Audacity, SAI.
Also, I used this small base code: https://bitbucket.org/HolyBlackCat/engine-for-2d-games/src
Reupload 1: fixed controls description (added info about "pick up item" button), changed 4 background blocks, fixed 2-nd checkpoint (sometimes you respawn directly above spikes).
Reupload 2: ~4 blocks placed, ~4 blocks removed on tower near the bridge. Now you can't skip half of the game.
Reupload 3: added version for old videocards. It uses GL3.3 instead of GL4.3.
**I'm stuck at the beginning and I can't figure out how to teleport between worlds!**
If so, go the left and pick up the small shiny thing near the alien ship.
Here is my entry for LD 48!
It's runner/platformer, in which you can try to escape from an alien monster using a interdimensional jump device.
It took ~22 hours (:O) to make it! Now I'm tired and hungry, but very happy.
I used: C++; Code::Blocks & MinGW(GCC); SDL(+ mixer plugin), GLEW, OpenGL; Paint.NET, sfxr, Audacity, SAI.
Also, I used this small base code: https://bitbucket.org/HolyBlackCat/engine-for-2d-games/src
Reupload 1: fixed controls description (added info about "pick up item" button), changed 4 background blocks, fixed 2-nd checkpoint (sometimes you respawn directly above spikes).
Reupload 2: ~4 blocks placed, ~4 blocks removed on tower near the bridge. Now you can't skip half of the game.
Reupload 3: added version for old videocards. It uses GL3.3 instead of GL4.3.
**I'm stuck at the beginning and I can't figure out how to teleport between worlds!**
If so, go the left and pick up the small shiny thing near the alien ship.
| Windows (source included) // Version for old videocards fixed | https://bitbucket.org/HolyBlackCat/ld48/downloads/Dimension%20Jumps%20-%20LD48%20%2330.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=39241 |
Ratings
| Coolness | 68% | 3 |
| Overall | 3.20 | 565 |
| Audio | 2.87 | 441 |
| Fun | 2.81 | 765 |
| Graphics | 3.24 | 445 |
| Humor | 2.38 | 519 |
| Innovation | 3.03 | 663 |
| Mood | 3.19 | 385 |
| Theme | 3.36 | 475 |
Oh well -- screenshot looks cool.
Could stand to be a tiny bit more lenient about getting just barely stuck in the ceiling or floor, but it worked well enough for me.
Your game is so interesting, it took me a few moments to realize that the ghost doesnt have to touch me, xD, after that running away from him was really great, the 2 worlds are well done. :)
There are two types of doors. Thin ones open automatically when you touch them. Thick ones сan't be opened, they are solid blocks. Exit from start house and go to the left. There is a small thing near the alien ship, you can pick it up.
It's C++ & OpenGL, there is no way to make a web version. :C