Cyperspace Connect by Xgor
Play as data and connect between two CYPERCHIPS in CYPBERSPACE!
5th LD I've made so far and probably my best ;D
Made with Unity, music LMMS , sound BFXR, graphics Paint.NET and photoshop
Can you beat my record of 13 points.
5th LD I've made so far and probably my best ;D
Made with Unity, music LMMS , sound BFXR, graphics Paint.NET and photoshop
Can you beat my record of 13 points.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.33 | 425 |
| Audio | 3.20 | 280 |
| Fun | 3.37 | 295 |
| Graphics | 3.58 | 267 |
| Humor | 1.90 | 838 |
| Innovation | 3.04 | 649 |
| Mood | 3.08 | 475 |
| Theme | 2.68 | 903 |
The music remind me of badger badger badger mushroom. good entry.
Personal best: ... 6...
Real nice game, who could deserve more tron-like visual effects.
The game will miss of more challenge like ennemies, or change in the map. The music and the sound design are perfect for the game.
Simple and almost perfect.
I kinda doubt I would have time to do that with my current experience, if I'd work further with the concept I'd include it for sure.
I managed to somehow wedge myself at interconnects some times and couldn't move.
The music was a bit trance like and made concentrating that bit more challenging.
The graphics are gorgeous.
It took me a few deaths to understand some of the control mechanics - that you never stop, that you have to turn at dead-ends or you die, and that if you hit a turn button at the wrong time, you also die. Once I got that I felt like I could fall into just playing for a while.
I had a few ideas for extras - perhaps the map could change as you progress levels. It seems possible to make the maps randomly generated. Being able to jump between tracks also sounds fun.
I like that it reminded me of tron. The bits on the player's sphere are a nice touch. Also, the music is awesome!
The gameplay is an excellent idea, it asks some focus !
I like the aesthetic and the music, and the titlescreen is eyecatching. I didn't realize until after scoring my second point and ignoring the path to focus exclusively on the minimap that it's possible to fly off of the track by not turning in time. I also found it a little interesting/odd/neat that the player can't self-destruct at will by turning off the path *unless* they make it to an existing intersection first.
It's pretty cool stuff and might be worth releasing for mobile devices with some on-screen controls.
(I never got past a score of 2, but I only played for about 10 minutes. :B )
The effects are alright though, and the graphics are nice.
The gameplay's cool but maybe it gets a little tiresome after a while. The fact that you have to turn if you don't wanna fall off is nice.
The bad: Nothing, liked everything. The music when ingame was a bit bland, and i would have liked it to be more like the intro music.