Oooover the double rainbow (Baldaquin IV) by Marcellus
PRESS E TO SWAP BETWEEN WORLDS
TO GO TO THE TOP WORLD, PRESS E WHILE JUMPING
My idea was to make a game with 3 kind of games inside, all linked together.
A shmup
A top down action rpg
A platformer
The game in it's state CAN be finished but it's not very interesting.
A lot of features are missing and I'll need some good comments to add them.
I wanted colored blocks to be lane specifics between the middle and bottom worlds,
Enemies in the top and bottom world that can shoot on the second one
Some kind of powerups to collect in the bottom world
Some good puzzles to solve (there's only one interesting but no feedback to help you solve it, so here's one : "the red key is in the red lane"
More animations, sounds, better graphics, a real music
Multiplayer mode (but I lack programming skills for this one)
Yeah It was way better in my head than on the screen
The lack of time was strong in this LD, but I'll be ready for #31.
Thanks for playing and commenting.
M.
TO GO TO THE TOP WORLD, PRESS E WHILE JUMPING
My idea was to make a game with 3 kind of games inside, all linked together.
A shmup
A top down action rpg
A platformer
The game in it's state CAN be finished but it's not very interesting.
A lot of features are missing and I'll need some good comments to add them.
I wanted colored blocks to be lane specifics between the middle and bottom worlds,
Enemies in the top and bottom world that can shoot on the second one
Some kind of powerups to collect in the bottom world
Some good puzzles to solve (there's only one interesting but no feedback to help you solve it, so here's one : "the red key is in the red lane"
More animations, sounds, better graphics, a real music
Multiplayer mode (but I lack programming skills for this one)
Yeah It was way better in my head than on the screen
The lack of time was strong in this LD, but I'll be ready for #31.
Thanks for playing and commenting.
M.
Ratings
| Coolness | 68% | 3 |
| Overall | 3.00 | 751 |
| Audio | 2.77 | 515 |
| Fun | 2.86 | 724 |
| Graphics | 2.60 | 868 |
| Humor | 2.96 | 219 |
| Innovation | 3.43 | 350 |
| Mood | 3.07 | 486 |
| Theme | 3.69 | 233 |
World 1 and 3 aren't so different...
(but maybe I don't have play enough)
Works fine in IE 11, but boy, HTML5 does make fans spin. The future I tells ya!
As I understand it, each stripe of the rainbow represents an alternate platform world - as some advice, it might be better to only make a few stripes available at a time so the player has an easier time understanding (and this way you can make each stripe have its own platform level without things getting too confusing!) For example, block all but two stripes to begin with and then slowly make more available as you progress. The shooter segment is also really interesting how it exists to get blocks for the others, which is a really cool idea! It's a pity then that the action RPG bit is a little bit underdeveloped. What I'd like to have seen there is some form of mechanic to help the shooter segment - like you get powerups/"options" for the shooter segment when you kill monsters in the top-down segment.
Just my thoughts - as I said, I didn't play very far, so they may not apply depending on what happens later in the game. Either way, taking on essentially three radically different games at the same time for a 48 hour competition takes some guts, and even if it probably isn't everything you were planning you still got it working and out the door on time. I'd definitely have to say bravo to that. :)