LUDOPHAGIC TIMEWAVE SOUND HYPERWHISTLE by racarate
wasd to watch
e to exhale
e to exhale
Ratings
| Coolness | 39% | 1598 |
| Overall(Jam) | 2.50 | 741 |
| Audio(Jam) | 2.63 | 518 |
| Fun(Jam) | 2.10 | 742 |
| Graphics(Jam) | 2.24 | 728 |
| Innovation(Jam) | 2.81 | 505 |
| Mood(Jam) | 2.40 | 663 |
| Theme(Jam) | 1.67 | 756 |
http://forum.openframeworks.cc/t/problem-running-of-app-compiled-via-a-makefile-on-os-10-9/14926
it should be fixed now
Not sure, but if discovering the game mechanics is part of the game, then...
*** [Spoiler alert, kind of?] ***
For those wondering what is going on, it looks to me like you, as the ref, are supposed to blow the whistle (press E) to reset the players whenever the ball enters a goal, or goes out of bounds. If you don't react fast enough, or use the whistle at the wrong time, the entire game will slow down. The game can get successively slower and slower, and to speed it back up you must start making good calls.
*** [End of Spoiler alert] ***
As for the connected worlds theme, I could definitely be wrong here, but I assumed it was that you, the player, are playing one game, and the AIs are playing another game, and the two game worlds interact entirely through your observation and use of the whistle.
Cool concept! It's a different point of view of a soccer game. Very innovative :D
I think it would be nice if you make a post-compo version simulating the duration of a match (90 minutes) and put a cumulative counter with how long the referee takes to whistle. Then, the objetive is to cumulate less time and you can be punished if you whistle in a wrong moment ^_^