Ludum dare entry #1 by SomeGreenGoo
My first game for Ludum Dare. Made with GIMP, freepascal and Jedi-SDL. Don't really know what to name it but here it is.
INSTRUCTIONS:
Move using arrow keys. Collect resources that appear on the map. Use QWERT-keys to build constructions to defend yourself against enemies.
Q - Build floor (On lava) or remove a construction.
W - Build spikes. Damage enemies. Do not damage player.
E - Build healing floor. Heals player when standing on top. Destroyed if enemy moves on top.
R - Build portal to the beginning of a random world.
T - Build burner. Damages enemies. Stronger than spikes, and don't disappear.
H - Shows help / building costs.
EDIT:
World 1 (Green) spawns sticks and rocks.
World 2 (Red) spawns rocks and glowing rocks.
Any killed enemy has a 1/7 chance of dropping enemy blood.
INSTRUCTIONS:
Move using arrow keys. Collect resources that appear on the map. Use QWERT-keys to build constructions to defend yourself against enemies.
Q - Build floor (On lava) or remove a construction.
W - Build spikes. Damage enemies. Do not damage player.
E - Build healing floor. Heals player when standing on top. Destroyed if enemy moves on top.
R - Build portal to the beginning of a random world.
T - Build burner. Damages enemies. Stronger than spikes, and don't disappear.
H - Shows help / building costs.
EDIT:
World 1 (Green) spawns sticks and rocks.
World 2 (Red) spawns rocks and glowing rocks.
Any killed enemy has a 1/7 chance of dropping enemy blood.
| Windows/Source (Original) | https://drive.google.com/file/d/0BzH1dSzAL7GLUi11d2hkbFA0YnM/edit?usp=sharing |
| Windows/Source (With movement bug fix) | https://drive.google.com/file/d/0BzH1dSzAL7GLU0g0MkxSVWxFMDQ/edit?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41444 |
Ratings
| Coolness | 55% | 3 |
| Overall | 2.83 | 912 |
| Audio | 2.00 | 868 |
| Fun | 2.48 | 1008 |
| Graphics | 1.76 | 1185 |
| Humor | 2.16 | 673 |
| Innovation | 3.19 | 524 |
| Mood | 2.29 | 1030 |
| Theme | 3.00 | 724 |
I also never found any of the pears/magic things. Maybe I didn't go through the portal enough times? It didn't seem to do anything.
The potion is spawned when enemies are killed (1/7 chance of spawning).
Glad you like it :)
Just create more worlds (it don't even have to be many different types of worlds, just for example multiple green and red worlds), different types of enemies, a simpler control scheme with construction information displayed right there on the hud, and create a reason for the player to *NOT* just build a fortress and go afk forever. And then you got yourself a truly great game.^^
Now if you excuse me, I got some sticks and stones to collect.
@BMacIntosh: A portal takes you to a "Random" world, which also includes the world you are currently in, and the target world is determined by the location of the portal. So it seems like some portals are not working, because they just take you to the beginning of your current world.
Pretty nice concept!
The game was playable and interesting, and got me playing until I found that bug.
The problem was quite simple really. I use 4 boolean variables to store which direction the player should move in which are set to true when the corresponding key is pressed, false if it is released. When h is pressed the game state changes and it is not checked if arrowkeys are released, and the direction therefore is stuck.