Just an Otter Game by Logan
Just an Otter Game! Like any Otter Game.
Try to get to the right side of every screen.
Please at least play the second level before rating. If you get too stuck, there are some cheats lower down.
Controls are:
Move - Arrows
Button 1 (jump) - X
Button 2 (run) - C
(You will need to use RUN to clear pits. It's important)
Restart level (if you get hopelessly stuck) - Backspace
If you don't like these, press Ctrl+Y to change them.
If you don't like the sounds, Ctrl+S will mute them.
Cheat keys:
Shift+F - Fire Otter
Shift+numbers - level select
Made in Multimedia Fusion 2
Sounds made in sfxr
Try to get to the right side of every screen.
Please at least play the second level before rating. If you get too stuck, there are some cheats lower down.
Controls are:
Move - Arrows
Button 1 (jump) - X
Button 2 (run) - C
(You will need to use RUN to clear pits. It's important)
Restart level (if you get hopelessly stuck) - Backspace
If you don't like these, press Ctrl+Y to change them.
If you don't like the sounds, Ctrl+S will mute them.
Cheat keys:
Shift+F - Fire Otter
Shift+numbers - level select
Made in Multimedia Fusion 2
Sounds made in sfxr
| Windows | http://www.l-ames.com/logan/ottergame.zip |
| Source (MMF2 .mfa file) | http://www.l-ames.com/logan/ottergame-source.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=12883 |
Ratings
| Coolness | 84% | 2 |
| Overall | 3.63 | 175 |
| Audio | 2.67 | 582 |
| Fun | 3.30 | 334 |
| Graphics | 3.58 | 267 |
| Humor | 2.74 | 329 |
| Innovation | 4.00 | 60 |
| Mood | 3.19 | 385 |
| Theme | 4.13 | 31 |
The platformer physics felt good and the graphics were quite nice. Great job.
You should maybe put a hint or something at the start of
the game or at the description so people know that there
is more to it, and won't miss out.
I enjoyed the shifting mechanic but on some occasions it
was unclear where do I need to proceed in order to expand
the newly shifted perspective.
Great concept overall with cool graphics, I really liked
how similar the zelda themed world looked to the original.
Good job
Innovation 10/10 Theme 10/10!
With that element of surprise and u get over 9k!
3 simple games with 2 types of enemies = BAM!
And you did this in 48 hours? HELLO!?
Anyways I got stucked at level 2 trying so hard to keep spawning the snakes and baiting them to the edge to add more MAGIC SPLASH. Maybe could add simple AI for them to follow you somehow. (Or maybe i just too dumb to find out how to do level 2. I skipped level 2 with cheats)
A good job well done!
btw @OP wanna mention too that looking at the snake dance is super funny too! (snake running up to sky and dropping back to Zelda and up and down and up and down)
Once you dig in, though, it's extremely clever! and the way the worlds cut into one another is by far the best graphical use of the theme I've seen in the competition! I'd love to see this idea expanded into a full game some day!
Great idea, but it seems difficulty could use a bit of tweaking. o.o"
I agree with some others that the first level wasn't so nice - i guess you have to get people hooked very fast. My problem was mostly the "sliding off" you mentioned.
If you want to advance it, this would be my view on the puzzles. It's difficult. On one hand, you can't grasp the whole puzzle yet - for example in Braid, you saw the whole puzzle and had to think about a way to solve it with the given mechanics. What i do here is mostly just aimlessly following "the change", as it is laid out for me. I don't have to think about how i could use this really good mechanix to pass a certain point, i just do it, kind of. Maybe it could help if you could change back and forth between the levels by paying gold coins? I feel like this would open a lot of possibilities, where the player has to think about what to do with the limited resource.
Anyway, it is really a great accomplishment! And i love the sound when you hit the "changer", reminds me of something from "Zelda II: The Adventure of Link" :)
Three games in one is impressive in the amount of time, and they all feel quite polished, and the switching mechanic is excellent.
The platformer however is really annoying, it feels like the blocks keep throwing you off when you try to do precision jumping and it seems weird that you can jump higher when moving left or right. There also needs to be some kind of hint for running as I nearly gave up on the first level. It requires far too many perfect jumps and precise timing for a game where that is not the main focus.
I think you should introduce the world switching in the first level, perhaps just a fracture or two just to hint at things ahead.
I also managed to fall through bottom of the world and not die once. It switched to the zelda game right at the edge.