Key Adventure by g12345
Note: The embedded version is the post-jam version, since there are no ratings this time. You can still find the jam version in the links below.
My third LD, and this time it's a simple collect the keys game.
Also, hearts will refill your HP.
PS. You might need to click inside the game window to start.
The only keys used are the arrow keys, and if you ran out of HP, you have to press refresh on your browser.
Well, it "links" to the theme as this is really supposed to be a remake of a very similar looking, ancient game.
There were supposed to be more stuff around but I'm still not able to make them in time. There is not even a intro screen yet. Perhaps after the jam.
Still, the 3rd LD and I'm getting better, I even drawed lots of coloured sprites too, which is a first for me. Also monster movements are mostly defined by parameters and share almost the same code. I've also figured out a bit more about javascript object inheritance during the LD. I also got scrolling working between screens, that took a lot of time.
The only thing I wish is that I had more time to do weapons and dungeons and other stuff.
My third LD, and this time it's a simple collect the keys game.
Also, hearts will refill your HP.
PS. You might need to click inside the game window to start.
The only keys used are the arrow keys, and if you ran out of HP, you have to press refresh on your browser.
Well, it "links" to the theme as this is really supposed to be a remake of a very similar looking, ancient game.
There were supposed to be more stuff around but I'm still not able to make them in time. There is not even a intro screen yet. Perhaps after the jam.
Still, the 3rd LD and I'm getting better, I even drawed lots of coloured sprites too, which is a first for me. Also monster movements are mostly defined by parameters and share almost the same code. I've also figured out a bit more about javascript object inheritance during the LD. I also got scrolling working between screens, that took a lot of time.
The only thing I wish is that I had more time to do weapons and dungeons and other stuff.
| Web Post-Jam version (HTML5) | https://rawgit.com/g999888/key_adventure/master/index.html |
| Web (HTML5) | https://rawgit.com/g999888/key_adventure/jam-version/index.html |
| Source | https://github.com/g999888/key_adventure |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=63136 |
Really nice, reminds me of some Game boy games like Zelda.
Now... what to do with all those keys? :P
Maybe I'll give this another shot later, it reminded me of mid-game Undertale slightly, and I'd like to see what you have in store.
As for this game: the setting mostly reminds me of the DOS game God of Thunder, feels like a simplified take on it. Taking constant contact damage is pretty brutal, especially in the top-right screen with lots of spiders.
I got all the keys, would of been nice to get an ending screen as a reward I guess?
Also, remember you can usually find a heart refill in a previous solved screen.
Next time, make sure to add some sound, man! :D
Also, response to your comment on my game: just checking if you knew you could press shift to view the hex values! Should avoid having to squint so much! There are, however, definitely still some other contrast issues (was quite hard to balance), but I think it's totally playable!
Thank you for those generous hearts too, you didn't make the game too hard to "artificially" increase the time it takes to finish it, and it makes the game much better.
Now I found the most dangerous enemy to by my hitbox, I even had to check the comments before realizing the bridges were indeed crossable. But somehow this little annoying detail contributes to make the game feel retro :P
Oh, also, nice job making the screen switching effect, making the world feel connected. Touches like that are always nice. ;)
Good job!
- For the diagonal moves, you may want to change the animation
- better collisions: As it is not a a top view but a 3/4 view (I do not know if it is the real name), there should not be collision at the head of the character. It makes sometimes thing not intuitive. The collisions for the stones (the brown thing) should be more precise.
- the bridges, and more generally places where the size fits the size of the character: I think this is how I lost most of my life. You are going to be killed by a monster and you cannot pass (You shall not pass !) because you miss the bridge. It is even more suprising because of the collision box of the character.
- Maybe you should make us lose a fix amount of HP when we touch a monster and then be invincible for 2 seconds. Sometimes, I lost 1HP, sometimes almost all my life.*
- Too many heart :p If you want one, you just need to jump from one map to the other until there is one that appears.
- A congratulation screen :D It is good to stop the game and the a full screen message, like in old games, not just the message in the box.
Voila, I hope it helps. It can even more fun if you add dungeons and weapons :)
Anyway, nice job!
I think, player controlling can be more comfortable and auto-restarting after die
sfx and music can greatly improve user experience
show the damage effect, its will be nice too
In other parts, game is very nice and there is way to increase and improve it!
Also, that vanilla JS coding performance boost. Please multiply all feedback by 2.95.
My only lame criticism is that WASD mapped to arrow keys would have been nice. Also a little more feedback on damage. Phenomenal game, can't wait to see your next.
Only recommendation make the small raft like level connections a bit wider.
Your game is cool, I like retro-game style. With dungeons and weapons it can be really great!
I found all keys, it was fun, your sprites are good :D maybe you can add a black outline on your snakes because we don't really see the difference between the background and the snake.
Good job!
I really like how it reminded me of the legend of Zelda. Elements like the transitions between the screens and searching around the map for the keys are great nostalgia fuels. The art style is really nice and colorful. I'd love for it to have some retro music to fit it as well. I liked how it is a complete game, with a variety of enemies, even though you have no way to attack/interact with them. One small thing I didn't love is having a number represent your health, especially one that maxes to 100, it's a bit hard to keep track of.
Great work!
Overall, good game. I got ALL the keys :)
quite hard 2.
4/5