I Find Another by ItyBity8Bit

[raw]
made by ItyBity8Bit for LD30 (JAM)

Ratings

Coolness 61% 3
Overall(Jam) 3.12 453
Audio(Jam) 1.69 639
Fun(Jam) 3.30 230
Graphics(Jam) 3.06 505
Humor(Jam) 2.25 455
Innovation(Jam) 3.45 177
Mood(Jam) 3.30 274
Theme(Jam) 3.00 460

Feedback

kyyrma
25. Aug 2014 · 19:17 UTC
This was a truly bizarre but somehow very compelling entry. I got until you have to cross a ravine full of spikes, after that I got tossed back into space and I returned to the first world. Not sure what I should have done after that, Good use of single color graphics as well.
Seraphic Media
25. Aug 2014 · 20:14 UTC
Pretty neat how his wings grew as you gained levels and experience. Good job!
mrexcessive
26. Aug 2014 · 07:47 UTC
Hi there. Nice to see Stencyl making an outing - fewer this time around. Having the control for jump described so late was annoying ;) Like the design especially the jump frames on the animation!
43iscoding
26. Aug 2014 · 23:14 UTC
I really like the physics here. Somewhat strange, but lovely
PapaCheech
27. Aug 2014 · 03:07 UTC
fun game, took awhile to figure out what im supposed to do, but once I did I had a good time!
PixelFeet
27. Aug 2014 · 03:19 UTC
I really enjoyed the graphics, they're simple but stylistic at the same time. I got lost after the spiked hallway of death so a little more instruction might have been needed. I ended up returning to the first planet and i wasn't sure how to continue.
Aevek
27. Aug 2014 · 04:19 UTC
Actually really enjoyed this one. The impression I got from the first level was that I was in for a (beautiful) basic plat forming game, just looking at scenery. Boy was I wrong, in the best way. Loved the aesthetic of this game. Flying around was really well done, and being in space was just really well done. Great job, spread your wings and fly!
pvtroswold
27. Aug 2014 · 04:20 UTC
Creative! Using the wings is rather difficult though.
ShaunJS
27. Aug 2014 · 04:32 UTC
I enjoyed this and managed to get the end (just). I really, really like how the mechanics really slowly grow on the player. I initially assumed that the controls for these mechanics were always available and you were simply controlling when the player got access to that knowledge by showing them a sign with a thing they didn't know about yet. I was actually a little sad when I reloaded the game and found that wasn't the case and these mechanics are simply locked until you approach the sign, especially when I saw areas I couldn't reach through lack of a jump early on and wanted to go back to once I could fly. However I understand your decisions here and I think the subtle way you pace these mechanics is really good.

As an aside I never particularly found a use for the second mechanic, which I first assumed from the image to be a 'glide' of sorts but it seemed to only be a tool to stop momentum which didn't seem necessary at any point. So I'm not too sure what to make of it.

I was almost physically forced to stop playing this entry due to the repetitive strain that 'flapping' was putting on my fingers. I feel like the general control experience of this mechanic could have been implemented better, especially as you encounter a very long tunnel of spikes which is difficult to navigate and requires a lot of rapid button presses. I worry that you will lose a lot of players at this stage not to frustration but to simple hand strain.

I liked it overall though and I think the pacing and structure was generally really strong. Congrats on making it!
zillix
27. Aug 2014 · 06:37 UTC
I like the direction that was given to the player without the use of any words. well done!
yodamaster
27. Aug 2014 · 23:11 UTC
The room full of spikes suddenly increases the difficulty well over my threshold of patience.
insane66
28. Aug 2014 · 21:51 UTC
FFFFFFFFFFFFFFFFFFLLLLLLLLLLLYYYYYYYYYY
dook
28. Aug 2014 · 21:54 UTC
This was simply great. I like how you give no description for anything, not even a word in here, and it just works out. The controls were a little off once in a while, but other than that just an awesome little game.
DrCicero
29. Aug 2014 · 08:09 UTC
The flying control was a little bit unpolished. I got past the spikes by button mashing. I liked the very simple graphics, though.

I accidentally left the blue planet with looking left and right, so i don't know i missed something.
Dans17
03. Sep 2014 · 22:44 UTC
I can fly!!!!!!!!!
MunkeeBacon
03. Sep 2014 · 23:36 UTC
Really cool game, and extremely unique, I dig it. The controls flying are a tad difficult but it's overlook-able, nice job!
apiotrw
13. Sep 2014 · 15:32 UTC
Really nice game
hbocao
13. Sep 2014 · 22:54 UTC
I really enjoyed the flying system, cause you need to balance both sides and flap at the same time. Audio would have the mood of the game. Nice!