Miky the Inuit by publicidadeba
___________________________STORY___________________________
The gods took away our technology for unknown reasons.
We have no fire bond to cook, no axe to cut and no lamp to show us the way.
Winter is coming and supplies are needed more than ever.
Play as a lone Inuit and try to survive as you gather supplies before
the razor sharp cold strikes the land.
_________________________CONTROLS_________________________
use ARROW KEYS or WASD to move
Use MOUSE LEFT CLICK to gather resource and action
use ESCAPE to return to the title screen
press M to toggle mute
___________________________OBJECTIVE____________________________
Your objective is to get a house full of supplies (4 of each type) and get inside of it before the winter comes.
It does not matter what house you are in, as long as it is full of resources and you are in it before the winter comes you are safe.
It's too cold outside. Enter the warmth of a hut to recover your temperature from time to time. If you stay out for too long, you'll freeze to death.
___________________________ABOUT THE TEAM ___________________________
Ernani Rocha - Game Designer / Producer
publicidadeba@gmail.com
Tales D’Emidio - Artist
talesdemidio@outlook.com
Ariel Bello - Programmer
papaya.ixp@gmail.com
Pedro Paternostro - Programmer
pedro.paternostro@gmail.com
Bashar Saade - Programmer
bash@bashdev.com
Mach9 Audio - Music/ Sfx
mach9audio@icloud.com
The gods took away our technology for unknown reasons.
We have no fire bond to cook, no axe to cut and no lamp to show us the way.
Winter is coming and supplies are needed more than ever.
Play as a lone Inuit and try to survive as you gather supplies before
the razor sharp cold strikes the land.
_________________________CONTROLS_________________________
use ARROW KEYS or WASD to move
Use MOUSE LEFT CLICK to gather resource and action
use ESCAPE to return to the title screen
press M to toggle mute
___________________________OBJECTIVE____________________________
Your objective is to get a house full of supplies (4 of each type) and get inside of it before the winter comes.
It does not matter what house you are in, as long as it is full of resources and you are in it before the winter comes you are safe.
It's too cold outside. Enter the warmth of a hut to recover your temperature from time to time. If you stay out for too long, you'll freeze to death.
___________________________ABOUT THE TEAM ___________________________
Ernani Rocha - Game Designer / Producer
publicidadeba@gmail.com
Tales D’Emidio - Artist
talesdemidio@outlook.com
Ariel Bello - Programmer
papaya.ixp@gmail.com
Pedro Paternostro - Programmer
pedro.paternostro@gmail.com
Bashar Saade - Programmer
bash@bashdev.com
Mach9 Audio - Music/ Sfx
mach9audio@icloud.com
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
-It would be nice to be able to skip or fast forward the opening narration/rules text, it felt like a long time waiting.
-The inventory menus look beautiful, but there was some weird behavior. For example, selecting a resource and clicking transfer would cause the first instance of that resource in the menu to transfer, not necessarily the one selected.
-Also, it doesn't seem like there was any button to bring up your inventory. This was pretty annoying.
-It would be nice to have a running count of the number of each resource you currently have. The game looks like it wants to be about exploration and survival, not memorization.
-Similarly, it would be nice to have a minimap, maybe only of the content that you've explored. I got lost for a while and couldn't find the house I was storing everything in.
-Maybe I'm just dumb, but I never realized that I was supposed to store everything in the house: I originally didn't see the arrows next to the house storage menu, so I thought that I was supposed to store 12 items in the house and 12 items in my inventory (and 6*4=24). I then lost the game as a result, only realizing afterwards what I should have done.
-The body temperature mechanic was very good, it did a great job of conveying the urgency of finding shelter.
I assume that you are already aware of a lot of the things I just said and didn't have time to implement them, because this looks very ambitious and you clearly know what you're doing. Overall, I liked it!
Very nice soundtrack, guys!
Nice and feels really good.
=== Gameplay ===
It gets boring after while, but I like it after in general
=== Sound ===
The foot steps are really nice and ambient sound is really great.
=== Controls ===
Nothing to complicated, but the message "You must be closer" is simply not visible at all.
But thank you for the 15 minutes I have played that.
* Game starts with frustration – intro is not possible to skip and you should spend couple of minutes waiting when actual game starts
* Inventory is a big area for improvements – you can collect all, but it's not possible to drop/transfer all. I'm not talking about sorting or other stuff, but these actions are must have when you make game with inventory
* When you've collected everything (or you think so), you should sit and wait till timer runs out. It will be great to have "end turn" or "speed up" button.
Additional thoughts:
* Random generation could be great addition to the game
* Maybe add some encounter, e.g. wolves or something else, to make game dynamic.
Anyway, great entry and interesting basic game mechanics. Good job!
http://joxi.ru/gmvVzv1HJnW4ma.jpg
While the menu was open to transfer resources into my bag I was able to click the resource on the ground to refill it over and over until I selected exit and it disappeared. Because of this I could just fill up my bag to the max for every drop I found.
I really like the semi-dorky walk animation (and it's a top-down 2.5 d game, so much work :O)
the tileset looks nice!
music very moody, makes the game feel cold and snowy, especially the 'wind', and the glassy percussion chimey stuff. The bass playing throughout really adds to the sense of ominousness
winter timer and body temperature UI are good, really add to the sense of urgency and are intuitive.
I like how you didn't give the player a mini map, so they have to explore and memorize the location of the huts. It really makes it more 'exploratory' and 'unknown' cause the player doesn't know where the things are (random), and they have to get a feel for the map
issues:
in a game where time is of the essence, add keyboard shortcuts for inventory management, as i spent too much time fumbling through the inventory
make the intro skippable using buttons, i was clicking everywhere trying to make it go when it was too long
the 'go inside/outside' buttons didn't really look like buttons to me, so i spent time clicking the house trying to go in. make it more clear it's clickable, or make clicking the house go in or use the up arrow key to quickly go into house
add inventory page numbers
overall:
needs a few more UI tweaks to make it more intuitive to the player, but
very moody/good looking game, good exploration gameplay with a sense of urgency!
But I collected all the items, and nothing happened. And I don't really want to wait around for another 18 days to pass to see if something does happen.
I think the thing that should be improved the most is the UI. There were some elements that weren’t as intuitive as they could have been. One example I recall specifically is opening the chest of any of the houses. I was convinced I was inside the house every time I pressed “Chest” when I actually wasn’t and instead had to “Get Inside” and then “Chest”. Maybe make it so the chest opens automatically when you get inside (so you always get inside the hut) and when you exit it closes? At least personally for me I think it would make sense as an improvement. :P
I died in the end but I didn’t really understand why? I had a bunch of every item that seemed important. Maybe adding a little explanation of what the player could have done better would help give them a better direction of what they should focus on the next time they play the game. I have read some of the comments above and it seems like I was supposed to store everything in the chest, while I personally divided between both the chest and the inventory. Maybe that was what I did wrong.
Another small thing I noticed (maybe because the resolution I played in?) were little seams that would sometimes pop between the snow tiles. I actually had this happen in our project in the beginning and turns out making a new sprite material but with pixel snap turned on seems to mostly fix the issue and add an extra sharpness to everything that uses. But that’s just a tip really!
I’m looking forward to what you guys create next! :D
Love the art and animation.
As stated before, the game-play dose get boring after a while and it feels a bit lonely with no other characters/moving objects in the scene.
Also stated before, could do with some resource counter in the house so I know how much I've gathered.
Gameplay is nice, gorgeous art and the music adds a nice bit of tension! It made me think of Don't Starve a bit... Main challenge was not freezing, and orienting properly to find the same hut every time, but I found that time was much more than needed to complete the task. Writing is also really nice, and the touches of "Reincarnate / Rest with the elders" are awesome.
Things I missed: Some better management of items in the huts, I had to keep shifting between pages and checking what I was still lacking. And also the possibility to skip the intro text.
Very nice and cool game, thanks for it!
~ guiocm