Spectral Divide by rmeier

[raw]
made by rmeier for LD30 (COMPO)
My first Ludum Dare entry!

A Puzzle game in which you must maneuver several objects on separate 'boards' to individual goal areas, but their minds/controls are connected and they all try to move simultaneously.

Levels are randomly generated based on their name - enter anything you'd like to have a custom level generated, enter the name of a level you got from a friend to try and beat their score, or leave it blank and the game will name a random level for you!

Ratings

Coolness 47% 1319
Overall 3.30 454
Audio 2.38 725
Fun 3.04 565
Graphics 2.73 795
Humor 1.63 920
Innovation 3.08 620
Mood 2.73 788
Theme 3.77 169

Feedback

joseadrian
25. Aug 2014 · 05:13 UTC
I can't play it. I have pressed all the keys and nothing happens.
joseadrian
25. Aug 2014 · 05:13 UTC
Forgot to mention: on the web version*
kadybat
25. Aug 2014 · 05:15 UTC
This is cool! It feels like games I've played in the past but it's implemented quite well and has quite a challenge! The fact that some levels took me upwards of 70 turns was quite rewarding.
haveric
25. Aug 2014 · 05:16 UTC
Cool game, but even on easy, this is extremely difficult trying to match 4 things up, along with matching two colors up in one of them. I feel like a few starter levels with 2 or 3 matching up would help people ease into the complexity this game requires. Overall, a fun game though, just really hard.
kirbytails7
25. Aug 2014 · 05:17 UTC
Pretty nice. Definitely a good challenge on the hard difficulty.
HuntTheWumpus
25. Aug 2014 · 05:20 UTC
tricky puzzle game, a little bit like sokoban. fun to play :)
fserb
25. Aug 2014 · 05:25 UTC
Nice idea. :)
matthewj234
25. Aug 2014 · 10:16 UTC
A nice puzzle game. I like the level name system, lets you share puzzles with friends! Good work!
highlyinteractive
25. Aug 2014 · 16:11 UTC
Cool. Are the levels all predesigned? How many are there?
🎤 rmeier
26. Aug 2014 · 20:13 UTC
Glad folks are having fun with the game! Though I know the learning curve could use a little work :)

@highlyinteractive -The levels are generated randomly based off of the difficulty level selected and the name of the level. You can put in a level name (anything you want) and it will use that to 'seed' the random number generator, or you can leave the name blank and the game will generate a name for you and make a level based off of that. As a result, if you get a cool level you want to share with a friend, just give them the name and the difficulty and they can play the exact same thing (and, most importantly, you can compete and see who's better at solving it :) )
LandoSystems
31. Aug 2014 · 20:28 UTC
Looks interesting, but I couldn't figure out what to do :(
mrspeaker
03. Sep 2014 · 13:16 UTC
Great idea with the R-G-B thing! I feel like I'd prefer a bunch of hand-crafted puzzles, rather than infinite generated ones: or at least, a "progression mode" - where you start with simple puzzles and slowly get harder... but nicely executed, and good fun!
kidando
03. Sep 2014 · 13:38 UTC
It is hard. Great concept no doubt. Related to the theme, so thumbs up! Congrats on finishing your game.
X-0r
15. Sep 2014 · 00:32 UTC
Very cool usage of the RGB system! I especially liked the general overview, where you could actually see the mixed colors.
Also, the method of storing seeds using actual readable words makes remembering old levels so much easier :)