Mathwiz by greysphere

[raw]
made by greysphere for LD30 (COMPO)
You are a Math Wizard, Heir to the Fruits of the Connectrium, a series of worlds connected by the universal language, mathematics. Use your equationatorial powers to defeat each of the worlds guardians, and gather upgrades to your calculateral power.

Do you have what it takes to defeat the Connectrium Overlord and become the One True Number One?

Ratings

Coolness 45% 1426
Overall 3.63 175
Audio 2.89 431
Fun 3.57 164
Graphics 3.47 329
Humor 2.94 229
Innovation 4.03 50
Mood 3.26 331
Theme 2.00 1146

Feedback

kenrickrilee
25. Aug 2014 · 03:03 UTC
I have no idea how it relates to the theme, but I *love* it! I want to see kids playing this game :)
OnlySlightly
25. Aug 2014 · 03:03 UTC
I loved it. That was really entertaining. Rearranging the tiles and creating those equations really scratched an itch. And solid game feel. The interface was really fluid and it never got in the way. Tons of fun :D
kirbytails7
25. Aug 2014 · 03:04 UTC
Very fun, and a great concept!
diamondgfx
25. Aug 2014 · 03:05 UTC
It was really hard to get the numbers needed to cast spells; it's super easy to get murdered by the RNG
haveric
25. Aug 2014 · 03:07 UTC
Pretty fun game. I ran into a lot of streaks of minuses though when I needed 24+ from any of my spells.

The dragging to create equations felt a bit awkward to me. Perhaps a version where clicking the tiles creates the equation would feel more intuitive.
🎤 greysphere
25. Aug 2014 · 03:10 UTC
There are some 'secret' ways to generate numbers:

[2][1][+][7] = [28]
[4]-[9] = [5]
[90]+[21] = [11]

Try 'em out if you get stuck!
SketchyGalore
25. Aug 2014 · 03:11 UTC
Interesting mechanic! I can't say as I've seen math-fighting done like that in a game before!
Calciumtrice
25. Aug 2014 · 03:13 UTC
Wow, this is really great. It took me a play or two to totally grasp the mechanics but it's incredibly clever. Very slickly implemented and a really great idea. You did a fantastic job.

NEVER TRUST A WIZARD.
🎤 greysphere
25. Aug 2014 · 03:14 UTC
@diamond: The rng can be pretty rough, particularly at the start. I'd probably do something about that if I had more time. That being said, w/ practice I can get to the 3rd-tier monster almost everytime.

@haveric: And now I know why Jumbline implemented two completely different ui schemes, one for folks who like what's in the game and one for folks who like click-selection!
tmpxyz
25. Aug 2014 · 12:23 UTC
great game!
Well, I feel the easiest method is to keep all individual digit and try merging them together, never calculate number > 10
Team Sloth Fox
25. Aug 2014 · 18:44 UTC
This was really good fun and very compulsive, I had to keep playing. It had a real feel of scrambling to get the right numbers. Very enjoyable.
orukinawa
26. Aug 2014 · 17:09 UTC
very original game! I forgot how hard math becomes when under pressure. The RnG can be pretty harsh sometimes but awesome job :)
Empyrealhell
27. Aug 2014 · 02:41 UTC
The randomness kills this game. Getting nothing but minuses and low numbers, when all of your available spells cost 34 or more just sucks. Couple that with having to wait after just trying to move numbers around to free up space while you get destroyed makes you feel helpless, and like the game just isn't fair. When I finally managed to get what I needed to obliterate that 3rd enemy, he changed the number I needed, and I just gave up. With so few options, pure random just ruins it. Great concept, good potential, but I can't enjoy it as it is.
mrexcessive
28. Aug 2014 · 18:13 UTC
Hi there. Interesting idea. Lovely professional presentation, the volume buildup and the great buttons/numbers. Was frustrating that there was quite often (after lv3) no possible 'spell matching answer' for ages... so you'd lose lives regardless of what you did. But overall, great job!
dickpoelen
29. Aug 2014 · 11:49 UTC
Very cool! Wish you'd get a bit more operators
ruerob
29. Aug 2014 · 20:44 UTC
I like your game and the connected worlds of math learning and game playing. Very very good. Thank you for your game.