Starlight Cowboy by pinion
Starlight Cowboy
Controls -
Left click to start flying in a direction.
Hold space to shoot (only when you have energy).
Instructions -
There are two universes, one with dead suns and one with live suns.
To warp between the 'dead' space and 'live' space, simply fly away from the starfield.
You will get mission summaries when you warp between zones.
It is at this time you will know if your mission is complete.
To find suns, look out for their particles. This will be harder for dead suns.
To drain a sun, fly over it.
To power a sun, shoot it. You will see when you powered it all the way up.
Technical -
Code - HaxeFlixel
Sprites - Paint.NET
No time for music or sound
If you get a slowdown problem when playing in the browser, try downloading the swf and running it locally if you can.
Friends -
Made at a LD gathering of:
Team Sloth Fox - http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42077
Calciumtrice - http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31814
Controls -
Left click to start flying in a direction.
Hold space to shoot (only when you have energy).
Instructions -
There are two universes, one with dead suns and one with live suns.
To warp between the 'dead' space and 'live' space, simply fly away from the starfield.
You will get mission summaries when you warp between zones.
It is at this time you will know if your mission is complete.
To find suns, look out for their particles. This will be harder for dead suns.
To drain a sun, fly over it.
To power a sun, shoot it. You will see when you powered it all the way up.
Technical -
Code - HaxeFlixel
Sprites - Paint.NET
No time for music or sound
If you get a slowdown problem when playing in the browser, try downloading the swf and running it locally if you can.
Friends -
Made at a LD gathering of:
Team Sloth Fox - http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=42077
Calciumtrice - http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31814
Ratings
| Coolness | 57% | 3 |
| Overall | 3.02 | 746 |
| Fun | 2.63 | 904 |
| Graphics | 2.80 | 752 |
| Humor | 2.35 | 540 |
| Innovation | 2.93 | 729 |
| Mood | 2.59 | 886 |
| Theme | 3.15 | 637 |
therefore, you should create info bubbles which blend into the game more whenever the player needs them, instead of flooding him info right at the start
If only there were time, there would be a tutorial, etc.
RIP Milky Way.
See you, Space Cowboy
Bonus points for the instantly recognizeable ship, despite it only being a few pixels tall ;-) http://goo.gl/tA48JB