Introspection by Jean Phenix
Move around the world and discover new objects to populate your inner world. Every character has his own inner world and his own secret.
Arrow keys/WASD to move around
Space to talk
Left Click and mousewheel to arrange your inner world
/**Spoiler. Try to play before reading :**/
What we were trying to do : you're suppose to find interesting to arrange the inside of your inner world in a pleasant (and personnal) way. It doesn't work very well (partly because you don't have the room for it I feel). The supposedly other interesting thing was to have slightly meaningful interaction with other character. We didn't have the time to do that. They mostly say random thing from their inner world. However, they both have one thing they can talk about which must be trigger a certain way. A goal of the game might be to find those conversation.
Arrow keys/WASD to move around
Space to talk
Left Click and mousewheel to arrange your inner world
/**Spoiler. Try to play before reading :**/
What we were trying to do : you're suppose to find interesting to arrange the inside of your inner world in a pleasant (and personnal) way. It doesn't work very well (partly because you don't have the room for it I feel). The supposedly other interesting thing was to have slightly meaningful interaction with other character. We didn't have the time to do that. They mostly say random thing from their inner world. However, they both have one thing they can talk about which must be trigger a certain way. A goal of the game might be to find those conversation.
| Web | http://metricsystem.itch.io/introspection |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=32063 |
Ratings
| Coolness | 36% | 1659 |
| Overall(Jam) | 2.95 | 557 |
| Fun(Jam) | 2.45 | 670 |
| Graphics(Jam) | 4.00 | 146 |
| Humor(Jam) | 2.44 | 371 |
| Innovation(Jam) | 3.62 | 106 |
| Mood(Jam) | 2.67 | 596 |
| Theme(Jam) | 3.74 | 111 |
I like the idea of having an aesthetic choice like that--it was a really nice touch in a jam that is so severely limited by time constraints--but I think that when you don't have control over the main gameplay mechanic in a game with time constraints, the player will assume that control has to be earned somehow (and thus waste even more precious time rearranging the inner world...) So, I would say that an update in UI next time while keeping everything else the same would really improve it.
Thank you for the game!
Love the visuals, simple and clean. But there needs to be clearer direction for the player
Trying to find all the differents objetcs seems the obvious choice but you could also do great things with the filling concept. You could gain some space back by traveling and most objetcs by speaking. So if you spend to much time talking you inner wolrds get smaller but with a lot of objetcs and if you travel a lot it gots bigger but only with things you can see.
Choosing what you can speak about by rearranging your inner world in a speical talk bubble would be great. Especially if you can put objects together to make some kind of sentence. ("me"+"you"+"spaceship"+"moon")