Connected Worlds Public Transport Inc. by Xeke_Death

[raw]
made by Xeke_Death for LD30 (COMPO)
I was going to sit this one out, but thought of an idea and had to run with it...

NOTE: You are not supposed to rotate the planets while people are moving... That is not how any level is solved, it is how you launch people into space and explode them...

SOLUTIONS: http://imgur.com/a/T0jAk#0

A puzzle game in the browser, compatible with touch devices.
Made with Phaser 2.0.7.

The aim is to get the numbers(people) to move between planets and end up on the planets that have a big second number.
100/0 is not good.
0/100 is not good.
100/100 is good. Do this.

Drag from the side bar to planets to connect exits.
Entrances are added automatically.
Tap planets to rotate the entrances 45*.

More instructions are on the page.

Ratings

Coolness 40% 1570
Overall 3.42 339
Audio 2.89 431
Fun 3.00 585
Graphics 3.16 509
Humor 3.26 126
Innovation 3.44 337
Mood 3.47 184
Theme 4.24 19

Feedback

donan
25. Aug 2014 · 04:58 UTC
Really original idea :D
Good work!
BitOfGold
25. Aug 2014 · 08:20 UTC
Great job! I Really like puzzles! Nice voice-over :) Needs some ambient backround music!
BloodJohn
25. Aug 2014 · 08:35 UTC
Beatiful puzzle. Need more traver animation, but cool.
TeamOnBack
25. Aug 2014 · 16:06 UTC
Look the voice work , reminds me of portal with the humor touch to it.
pxlcoder
25. Aug 2014 · 16:08 UTC
Great puzzle game! Loved the voice-over!
teoacosta
25. Aug 2014 · 16:10 UTC
This was fun!
villetou
25. Aug 2014 · 17:49 UTC
Nice game! I got stuck in the second level, though. The update loop could have some kind of time based throttling on the firePeople function, so that it would be easier to switch those space tubes on fly and shoot the people in space. :) It just went too fast for hitting the exact 50...
Josh H
26. Aug 2014 · 20:00 UTC
Pretty cool puzzle mechanic! The numbers were pretty hard to see (I have a big monitor), and it was frustrating to have to clear if you messed up placement of the tunnels, and some audio would have been nice, but other than that, I really enjoyed playing. Well done!
Dissiden7
26. Aug 2014 · 23:55 UTC
Liked the idea and would have liked to play it further but the 2nd level just killed it for me. :S
It feels that that level is buggy.

Would give it another go if that level got sorted out.
IAmSpencer
28. Aug 2014 · 02:12 UTC
really nice, good bit of puzzling in there, and nice graphics. Great job overall! :)
mrexcessive
01. Sep 2014 · 19:49 UTC
Hi there. Connected some planets, didn't find enough to do. The UI was a bit tiny, well the numbers. Like the way it sets target from direction of source. Shame no sound.
Z.B.G.E.
02. Sep 2014 · 11:50 UTC
I like this game. Good idea and realization. I just miss the ability to remove one link at a time instead of clear all of them. But it's add some difficulty ^^
Creative Sectors
14. Sep 2014 · 20:06 UTC
ETC (from Creative Sectors):
I like the old-school Galcon-like style you made for this puzzle game. In the first run I had to reset twice the third level, but after that it was flowing through my hands. It has a nice atmosphere.