ComboTwin by c023-dev

[raw]
made by c023-dev for LD30 (COMPO)
A TALE ABOUT AN ABSTRACT SIAMESE TWIN
by James Mearman from the www.Dev-Zoo.net

I streamed the whole development live via twitch and hope to make a timelapse soon.

My goal was to make a fairly solid and complete one button game with a twist. After struggling with the theme I came up with the idea to make two characters in one and do that as simple as I can. This is my first LD and my first randomly generated game. ENJOY!



ToDo:

I haven't tested it on mobile browsers yet but I hope to make it work for the voting.

I need to increase difficulty over time and add some variation to the obstacles as well as full content color changes when flipping the twin.

Ratings

Coolness 54% 3
Overall 3.08 684
Audio 3.41 176
Fun 2.79 788
Graphics 3.66 231
Humor 2.96 219
Innovation 3.13 575
Mood 3.10 464
Theme 2.58 958

Feedback

Belvar
25. Aug 2014 · 11:13 UTC
Really good looking and well animated. The gameplay is interesting but, as you wrote, it would be better with more challenge and variety.
MidgeS
25. Aug 2014 · 17:01 UTC
As you already mentioned it needs some challenge.
I like the graphics though i felt the twins where a bit too lowres. The music should be looping, was so quiet after playing a while ;)

With more challenge i could waste quite some time with highscore hunting :D
sol_hsa
25. Aug 2014 · 17:32 UTC
Funny and fun idea, gets boring rather quickly though.
aGoodPointPoorlyMade
25. Aug 2014 · 21:09 UTC
This game has all the effects: chunky sound, plunky music, parallax background, and screen shake. I found this to be a solid one-button game, and would like to see more levels.
joseadrian
25. Aug 2014 · 21:17 UTC
Tested it on mobile. It worked and the perfomance is good! I liked it
BillToWin
26. Aug 2014 · 00:14 UTC
Interesting twist on the infinite runner genre. The look and feel of the game was great, the music, the sounds and the pixel art worked very well together.
SaintHeiser
26. Aug 2014 · 09:35 UTC
Idea very intriguing but game very laggy itself. Strange things with action button. It doesn't work sometimes.
sneeuwpopsneeuw
26. Aug 2014 · 10:46 UTC
a realy nice design and a realy nice player system the only thing that it misses is some difficulty at the end of the game.
prophile
26. Aug 2014 · 10:58 UTC
Fun, liked the animation. Too easy and needs more content.
MalphasWats
26. Aug 2014 · 11:13 UTC
Really liked your graphics and the music was cool too (although it ran out after a while). The animations were pretty slick, definitely a great start for a cool idea, it felt like the beginnings of a Parkour-type thing!
Greg Klein
26. Aug 2014 · 16:19 UTC
Beautiful art and sound and an interesting gameplay mechanic as well. It might be helpful to show how the mechanic works before having the player take over. Keep in mind I didn't get any sleep last night so maybe that's just me.
ShellfishGames
26. Aug 2014 · 16:50 UTC
"I need to increase difficulty over time and add some variation to the obstacles" Yep, pretty much!
It surely is a solid start, and the visual style is very appealing, the music works very well and it's kind of cool how the game transitions in and out of the "menu screen" fluently. It is, however, fun for only about a minute.. :)
Lokiman
26. Aug 2014 · 17:58 UTC
Nice to see another first timer in Ludum Dare! Your game twin character is somehow cute/funny and had a good time running with him/her :)
Aru Nyan
26. Aug 2014 · 21:22 UTC
Somewhat addictive and well polished (it'd better be when it's so simple ;). It would be even better if the challenge ramped up somehow, to at least have the speed increase. But it's a nice one :)
commodoreKid
26. Aug 2014 · 21:29 UTC
Simple and good idea. However I don't know if it gets difficult after a while. If it does, it's so slow so I got bored and quit playing after 120ish score. It's quite repetitive.
Xeke_Death
27. Aug 2014 · 09:07 UTC
Nice graphics, unobtrusive sound, cool mechanic... I like it... :D Good luck with the further development...
BitOfGold
27. Aug 2014 · 19:51 UTC
I like the animation and the concept! Nice, strange mood. +1 for using Phaser!
Z.B.G.E.
28. Aug 2014 · 11:14 UTC
Good idea but would be better with more challenge. It would have been also a good idea to have more possible move for both twins. I know that's on the todo section but that was my impressions before reading this one ;)
ghostinthesoft
30. Aug 2014 · 05:32 UTC
Nice graphics and audio but didn't get if I should select the twin according to the obstacle
dunin
30. Aug 2014 · 09:27 UTC
Good animation and music (but why it doesn't loop??).
I like the long format.
(And yes, no challenge...)
Steve | tacospice
30. Aug 2014 · 17:39 UTC
Needs to pick up the pace as time goes on. And the theme connection is so-so..

Other than those things, it's a small game that knows what its core idea is and thus executes it quite well.

The sounds are low key and I like that, and the music is quite good (reminds me of Hotline Miami). Too bad it doesn't loop. Maybe that's an oversight?

The graphics are nice too, not much to complain about there. Maybe they could change hue as the difficulty increases?
mrexcessive
02. Sep 2014 · 07:10 UTC
Hi there. Unusual take on the endless runner. Love the look and feel. Sounds appropriate. Number of times I've dies handstanding into shallow jumps... Good job!
BrainSlugs83
04. Sep 2014 · 09:27 UTC
Heh... heh... "Click to play" in the screenshot is a little misleading. XD
BrainSlugs83
04. Sep 2014 · 09:32 UTC
This was honestly one of my favorite entries so far though... it looks like after about 30 or so the music quits out (is it not on loop?) -- shortly after the music dropped off I lost interest -- probably would have pretty soon anyway since the game is so repetitive and such... but I mean no, that's a pretty great start to a fun game. :)