Nyctophobia by draxov
Fear of the dark is as old as time itself, the original fear, in the dark anything can get us. In Nyctophobia you play as 'Nimbus' a being of pure light. Nimbus has the power to bring light to any darkness and has done so for all eternity. However the dark void grows ever greater and now the light must be brighter than ever to destroy the darkness.
Credits:
Thomas Roberts - Programming/Art
Kyle Hatch - Programming/GUI
Dean Stanfield - Programming
Controls
WASD/Arrow Keys - Movement
Mouse - Shooting Direction
Left Mouse Button - Shoot
Right Mouse Button - Pause
3 Pickups:
Rapid fire - Increases rate of fire
Speed boost - Increases move speed
Explosive Bullets - Bullets explode on impact
3 Monster Types:
Walker - Walks up to you and melee attacks you
Boomer - Gets close to you then explodes
Shooter - Jumps around you while firing projectiles at you
(Web Player may not work without Unity 4.6 beta installed http://unity3d.com/unity/beta/4.6)
Credits:
Thomas Roberts - Programming/Art
Kyle Hatch - Programming/GUI
Dean Stanfield - Programming
Controls
WASD/Arrow Keys - Movement
Mouse - Shooting Direction
Left Mouse Button - Shoot
Right Mouse Button - Pause
3 Pickups:
Rapid fire - Increases rate of fire
Speed boost - Increases move speed
Explosive Bullets - Bullets explode on impact
3 Monster Types:
Walker - Walks up to you and melee attacks you
Boomer - Gets close to you then explodes
Shooter - Jumps around you while firing projectiles at you
(Web Player may not work without Unity 4.6 beta installed http://unity3d.com/unity/beta/4.6)
Ratings
| Coolness | 45% | 1426 |
| Overall(Jam) | 3.13 | 444 |
| Audio(Jam) | 3.57 | 146 |
| Fun(Jam) | 2.97 | 417 |
| Graphics(Jam) | 3.42 | 368 |
| Innovation(Jam) | 2.47 | 644 |
| Mood(Jam) | 3.68 | 113 |
| Theme(Jam) | 2.60 | 590 |
I felt like initial enemies had a bit too much HP, and their bullets were too hard to see--I couldn't figure out what I was getting killed by and where to go, and most of the time I couldn't get any pickups because I was moving too slowly and was too far away when they spawned, even if I started heading towards them right way. I think I also may have shot one to death at one point o_O
Thanks for the game! I had fun.
As with most LD efforts having time to do proper testing is difficult. But we've considered polishing up a couple things and release for free so more can enjoy. Any thoughts are most welcome. Thanks for playing.
Kyle.
Maybe the player character could move a little faster, it is a bit frustrating in the beginning to move so slowly
Really creepy atmosphere. Music, artwork, everything fits nicely.
The graphics helps well the atmosphere, too.