Trading Worlds by PERECil
In Trading Worlds, you must connect planets to each others. Connect all trades routes, and planets will diseappear, leaving rooms for others.
Some planets have special bonus (time and score) which, when all trade routes are done, will give you spare time or a score bonus.
Some planets have special bonus (time and score) which, when all trade routes are done, will give you spare time or a score bonus.
Ratings
| Coolness | 59% | 3 |
| Overall | 3.31 | 446 |
| Audio | 1.60 | 968 |
| Fun | 3.17 | 443 |
| Graphics | 3.14 | 524 |
| Humor | 1.90 | 838 |
| Innovation | 3.09 | 611 |
| Mood | 2.56 | 908 |
| Theme | 3.63 | 279 |
I do think the compo counter is broken (it should score towards connected planets, not connected in a row?)
Sometimes The planets you need won't show, which is kinda frustrating. Overall, well done :)
The mechanics work well and, after some initial panicking, I found the controls to be intuitive. Some very basic SFX for picking up and placing planets would make this even more immersive.
And how do people get such high scores? Wow!
All in all: if I were you I'd polish this and put it on an iPad/Android store, see how that works :).
I think the power is a bit too much, and I'll maybe change the formula to ( planets ^ 2 ) instead of ( 2 ^ ( planets - 1 ) ), at the end of judging.
Does anyone else find that there tends to be far more right-connections than anything else?