They Came from Beyond by masamunedragon

[raw]
made by masamunedragon for LD30 (COMPO)
My first LD! Made with Unity4.6b, PhotoshopCS6, pxtone, bfxr

Gamepad(recommended):
ABXY: Directed Attack
Left Stick: Move
Start: Pause

Keyboard:
Arrows: Directed Attack
WSAD: Move
Space: Pause

Monsters are pouring out of rifts connected to another world. Plug up the rifts using your trailing balls of light to stave off the infestation and bring peace back to your world!

Ratings

Coolness 62% 3
Overall 2.62 1051
Audio 2.44 697
Fun 2.38 1057
Graphics 3.06 583
Humor 1.65 916
Innovation 2.52 983
Mood 2.77 745
Theme 2.58 958

Feedback

BloodJohn
25. Aug 2014 · 03:32 UTC
Weak weapon, hard controls, light off..
It horribly for me, man. Not so funny. :(
GreenyUk
25. Aug 2014 · 03:34 UTC
Not really sure what's happening during this game. :S
haveric
25. Aug 2014 · 03:38 UTC
Interesting gameplay, but the limited light range is a killer for me. The light orbs were always following too far behind to be useful in seeing where to go. (Perhaps my monitor settings are darker than they should be. An in game setting would be beneficial) The attacks also seemed to vary in effectiveness, sometime knocking the enemy back a distance, and other times, hardly moving them. The initial load menu looks very much like an afterthought (What does the 'Quit' button even do?) and with a Ludum Dare, I can't blame you much for that, menus are the last thing I usually work on.
vividhelix
25. Aug 2014 · 03:39 UTC
I liked this. I think the first part was a bit hard until I got used to the mechanic, almost gave up on it. It would be nice if the baddies were a bit more visible..

Loved the art style!
FinnMacd
25. Aug 2014 · 03:39 UTC
the hitboxes for the portal thing seemed to be buged
kewry
25. Aug 2014 · 03:41 UTC
The mechanics could use a bit of work, the lights can be a bit too slow although I understand the gravity behind them
gamedevBear
25. Aug 2014 · 04:34 UTC
There should probably be some sort of invincibility after being hit.
mrexcessive
26. Aug 2014 · 18:19 UTC
Hi there. Like the look and feel, found it difficult to play, directed attacks seem too feeble to protect self. Great sounds and good FX.
PapaCheech
27. Aug 2014 · 02:49 UTC
not bad, wasn't sure what i was doing for awhile but I had fun.
LeafThief
28. Aug 2014 · 06:43 UTC
First congratulations on finishing your first LD :). Good job. You managed to make something playable in 48h which is in and of itself impressive. My feedback regarding controls:
It was hard for me to estimate what my attacks would do (therefore use them effectively). Sometimes it would thrust enemies up in the air, sometimes they seemed completely unimpressed by my attacks.
rustybroomhandle
28. Aug 2014 · 06:48 UTC
A bit difficult - the dim light made enemies difficult to spot until they were right on top of you, and the attacks seemed to sometimes send an enemy bouncing back a long way and sometimes didn't do anything at all.
barleyarley
28. Aug 2014 · 07:22 UTC
Great effort for your first jam! Looks good and plays okay, although the weapon is slightly frustrating to use. Seems fairly polished also.
4xisblack
28. Aug 2014 · 07:30 UTC
I thought the lack of visibility was interesting, but paired with the unforgiving combat mechanics it can feel a bit muddy.

My hypothesis: If you iterate on the combat stuff a little (some invulnerability time after taking damage, some more transparent attack feedback) I think you'll find people start to enjoy the light/shadow thing more :D
mysterycjgamer
31. Aug 2014 · 00:42 UTC
Weapon is way too weak, not enough knock back to the enemy and no invincibility frames, the damage just piles on.
The latency between attacks is way too large.
Light is WAY too limited.
I understand how the lights work, but they move WAY too slow, making the game slow paced.
MunkeeBacon
11. Sep 2014 · 23:43 UTC
Pretty nice, but the movement felt a little bad.