RedBlue Prototype Weapon by gamedevBear

[raw]
made by gamedevBear for LD30 (COMPO)
My first entry into Ludum Dare, a bullet hell shmup.

Only bullets of the opposite color can hurt you. Running into bullets that are the same color as you will charge your super weapon. Strategically switch colors to avoid damage.

Gamepad:
A: Shoot
B: Switch World Affinity
X: Use Special Attack

KB/M:
WASD: Move
LMB: Shoot
RMB: Switch World Affinity
Middle MB: Use Special Attack

Engine: Unity
Graphics: Paint.NET
Sound: Bfxr

Edit: Disabled the context menu in the web version.

Ratings

Coolness 46% 1364
Overall 3.00 751
Audio 2.17 825
Fun 2.84 739
Graphics 2.20 1076
Innovation 2.42 1029
Mood 2.75 766
Theme 2.39 1035

Feedback

varun
25. Aug 2014 · 05:01 UTC
Cool concept - reminded me a lot of Ikaruga.
masamunedragon
25. Aug 2014 · 05:10 UTC
I like how life bars are shown for each enemy.
mactinite
25. Aug 2014 · 05:34 UTC
That got pretty overwhelming fast! lol
leondryaso
26. Aug 2014 · 22:59 UTC
Good game, but when I click with RMB in web player, it opens up a context menu, so I can't react quick enough
Lvyn
26. Aug 2014 · 23:04 UTC
Nice concept, but really hard game :(
Thought of Ikaruga as well ;)
🎤 gamedevBear
27. Aug 2014 · 01:49 UTC
Disabled the context menu in the web version. Thanks for letting me know :)

For those having difficulty getting to the boss: Stick with red so you can ignore the majority of the bullets, and focus on killing the large blue enemies first. They don't shoot directly in front of them, and you do double damage while red.
nerd burglars
27. Aug 2014 · 03:04 UTC
THANK YOU FOR THE CHALLENGING GAME!!! It seems like a lot of the entries this LD have been on the easy side, and this game does not fall into the "boring" category. Best of luck to you!
veryfinestlions
27. Aug 2014 · 10:30 UTC
Neat! I do think the player's hitbox is a little big for this kind of bullet density, and I found myself staying on red most of the time because using the face buttons made switching awkward.
mysterycjgamer
28. Aug 2014 · 03:54 UTC
Great game, WAY too hard, couldn't get that far.
So I can't really do a proper review... :/
mipi
30. Aug 2014 · 22:06 UTC
Nothing happens after the boss has died, that was a bit disappointing. The boss felt pretty epic with all the bullets flying around you.
dusho
05. Sep 2014 · 18:31 UTC
waaay too hard, nice idea though
Moosefly
10. Sep 2014 · 18:45 UTC
The only thing I found unfairly hard were the bosses fast blue bullets in "phase 1". They killed me more times than I want to admit. On one try there was also an enemy that was so close to the edge of the screen that I couldn't shoot it normally. The player ship is also a tad finicky to my tastes. The shooting sound also got really annoying after a while. Nice little proof-of-concept / Ikaruga-lite anyways!

Anssi@MooseflyGames