HopSlide by Managore
- - - - [HOW TO PLAY] - - - -
HopSlide consists of two games.
In Hop you can explore a large, blue world. There are some platforms to jump on, springs to launch you into the air, a mysterious map room to investigate and two doors (but they don't seem to go anywhere).
In Slide you can slide some colored blocks around. There are some markings on the blocks (but who cares what those are for). Slide doesn't come with any music so maybe you should leave Hop running in the background.
Hop and Slide are definitely not connected in any way.
- - - - [HOW TO REALLY PLAY] - - - -
Run both games at once. The real game is to discover all the different ways the two games are connected, and in doing so collect the six colored letters. The letters are colored purple, blue, green, yellow, white and red, and their colors should give you some idea of where they are located.
Because the game is hard and requires a lot of thinking outside the box, I've added some hints below for each of the six letters.
- - - - [CONTROLS] - - - -
For Hop:
> W or Up - Jump
> A/D or Left/Right - Move
> M - Mute
> Xbox controllers are also supported
For Slide:
> Left Click and Drag - Slide
> M - Mute
- - - - [HELP] - - - -
The blue world is just one of many. When two worlds are connected in Slide, you can travel between them in Hop using the exits marked by arrows.
To erase progress, delete the HopSlide folder in C:\Users\\AppData\Local.
- - - - [HINTS] - - - -
These hints are here in case you get really stuck. Use http://rot13.com/ to decode.
Purple: Unir lbh tbar guebhtu rirel qbbe?
Blue: Fbzrguvat arrqf gb or pbaarpgrq.
Green: Gur flzobyf fubj lbh jung gb qb.
Yellow: Gurer vf n uhtr pyhr va gur fperrafubgf.
White: Jurer jbhyq gur juvgr yrggre or?
Red #1: Gurer ner gjb ohggbaf.
Red #2: Cerffvat gurz bar ng n gvzr jba'g uryc.
Red #3: Lbh arrq gb fgnaq ba obgu ohggbaf ng gur fnzr gvzr.
- - - - [ABOUT] - - - -
This is my third Ludum Dare and as always I had a great time! I wanted to do something a bit different and HopSlide is the result. Because of the heavy reliance on color I've added a (post-compo) colorblind friendly version. I'd love to hear what you think of the game but please try not to post spoilers in the comments.
Made by Daniel Linssen (@managore)
HopSlide consists of two games.
In Hop you can explore a large, blue world. There are some platforms to jump on, springs to launch you into the air, a mysterious map room to investigate and two doors (but they don't seem to go anywhere).
In Slide you can slide some colored blocks around. There are some markings on the blocks (but who cares what those are for). Slide doesn't come with any music so maybe you should leave Hop running in the background.
Hop and Slide are definitely not connected in any way.
- - - - [HOW TO REALLY PLAY] - - - -
Run both games at once. The real game is to discover all the different ways the two games are connected, and in doing so collect the six colored letters. The letters are colored purple, blue, green, yellow, white and red, and their colors should give you some idea of where they are located.
Because the game is hard and requires a lot of thinking outside the box, I've added some hints below for each of the six letters.
- - - - [CONTROLS] - - - -
For Hop:
> W or Up - Jump
> A/D or Left/Right - Move
> M - Mute
> Xbox controllers are also supported
For Slide:
> Left Click and Drag - Slide
> M - Mute
- - - - [HELP] - - - -
The blue world is just one of many. When two worlds are connected in Slide, you can travel between them in Hop using the exits marked by arrows.
To erase progress, delete the HopSlide folder in C:\Users\
- - - - [HINTS] - - - -
These hints are here in case you get really stuck. Use http://rot13.com/ to decode.
Purple: Unir lbh tbar guebhtu rirel qbbe?
Blue: Fbzrguvat arrqf gb or pbaarpgrq.
Green: Gur flzobyf fubj lbh jung gb qb.
Yellow: Gurer vf n uhtr pyhr va gur fperrafubgf.
White: Jurer jbhyq gur juvgr yrggre or?
Red #1: Gurer ner gjb ohggbaf.
Red #2: Cerffvat gurz bar ng n gvzr jba'g uryc.
Red #3: Lbh arrq gb fgnaq ba obgu ohggbaf ng gur fnzr gvzr.
- - - - [ABOUT] - - - -
This is my third Ludum Dare and as always I had a great time! I wanted to do something a bit different and HopSlide is the result. Because of the heavy reliance on color I've added a (post-compo) colorblind friendly version. I'd love to hear what you think of the game but please try not to post spoilers in the comments.
Made by Daniel Linssen (@managore)
| Windows | https://www.dropbox.com/s/9kjmfd6thgjto93/HopSlide.zip?dl=0 |
| Windows (post-compo, colorblind friendly) | https://www.dropbox.com/s/41q9brlprfsqho3/HopSlide%20Colorblind.zip?dl=0 |
| Source | https://www.dropbox.com/s/apywb1qmidxency/HopSlide%20SOURCE.zip?dl=0 |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3479 |
Ratings
| Coolness | 81% | 2 |
| Overall | 4.49 | 3 |
| Audio | 3.65 | 89 |
| Fun | 4.16 | 7 |
| Graphics | 3.96 | 115 |
| Humor | 2.91 | 238 |
| Innovation | 4.83 | 1 |
| Mood | 4.00 | 32 |
| Theme | 4.80 | 1 |
As a side note: Chrome told me the game .zip was malicious and wouldn't let me download it. I got it fine through firefox. Surprisingly Chrome let me download the source, fine.
I can't seem to start a fresh game to prove it, but the blue room puzzle didn't seem to work until I tried in on my main monitor instead of my secondary monitor.
@oranebeast: I've added a help section, hopefully that clears up a little of the confusion!
@Wertle: I guess I shouldn't be surprised that one of the main concepts already existed in another game but I'm still a little disappointed that it wasn't as original as I'd thought. I hope you find the time to come back and discover more of the secrets!
@tigerbyte: Thanks for letting me know, although I don't think there's anything I can do to prevent that. Chrome sees a .zip file that hasn't been downloaded many times and gets a little concerned.
@Spiridios: That's a bit of a pain, hopefully that doesn't trip up too many people. Also, you've reminded me to add instructions in the help section on how to erase progress.
After seeing the yellow room image, I was able to think up solutions to every other room... but that red one.
That last room's puzzle was incredibly difficult. Solving it was really satisfying. :)
Amazing game, congrats! =D
There is best theme using on whole LD.
Like the mechanics. But I've opened still 3 letters.
Working on it =)
This is probably the smartest use of the theme I have seen so far and one of the smartest puzzle games I have ever played. Just wow...
The idea is really great, congratulations!
4e1c8b0e7c186dec3b86e9efb8449f20 *HopSlide Colorblind.zip
cfb15ea05bf9cf818b64fbeb0240a9af *HopSlide.zip
"N" was the harder to get for me, but it feels really rewarding when your brain finally spot the answer! Great game. Bravo!
This is one of the best LD48 game I've ever played, and I mean from all the preivous LDs
I managed to get three letters out of the six and passed by some letter places without figuring out how they worked (e.g. red world (first alt image above). Also didn't get the yellow world. The white/black world had some really smart mechanics to it, really liked that.
So, since I mostly mentioned what I didn't get, to sum up:
This is definitely among the top 3 best games I've played so far.
I finally get the six letters (but no end screen? or I miss a final puzzle?) whithout hint but it takes me time...
Got stuck on the final green room puzzle.
I'm gonna play more later, still without hints, because this is just too damn interesting. But I think I've seen enough to give a very generous rating already.
Technically, it's very inventive, and I've still only seen part of what the connections might be (since the description implies there's more to it than the puzzle style of the green room).
Controls are solid, graphics are simple but get the job done, though animations are very well done. The music's alright, not too moody or catchy, but definitely not annoying or with any other specifically negative qualities. Details like the little dust you kick up is nice too.
Basically the only criticism I can come up with is that when you slide the pieces in Slide around very quickly, sometimes your cursor goes outside the window, and then it gets stuck in the dragging state, which is a little annoying. The window probably doesn't get mouseup events then, but I think the game should consider the mouse released if it leaves the window.
I can't criticize the puzzle difficulty because I feel like it's more a failing on my part than the game's (which in other words speaks in the game's favor).
Easily 5/5 in overall, innovation and theme.
Didn't think anyone else would think to use multiple windows to interact.
Best yet, as cryptic as the game is, everything ultimately makes sense in the context of everything that's presented, since the game explains itself by being played with. Experimentation is key here, and that's what leads to the best kinds of puzzles! The only puzzle I disagree with on a fundamental level is the one in the yellow room, since it follows different rules than the rest of the game. Other than that, everything is indeed solvable...but maybe not immediately. :P Great job!
At first I wanted to say, that it did not really have to be two seperate programs, but after having completed it, I think this makes it really so much cooler.
Maybe the music is not the best, but 5 stars for the rest!
congratulations for this awesome game, 11/10 would recommand
@snicklodocus: The yellow room was the first mechanic I thought of, so it's easily one of my favourites. I hope you worked out the red room in the end, it is definitely a toughy.
@Doctor Broccoli: Thanks, it was hard to make the puzzles innovative without making them also really difficult. Hopefully the hints help a little.
@Incredible Ape: It's very late of me to respond but the red screenshot is in no way a hint.
@GFM: Well done on solving the red room in the end, I'm glad to hear it was worth it.
@KevinZuhn: Thanks, I tried to come up with as many different interpretations for how the two games might be connected. There have been a lot more ideas I wish I could have included that I've thought of since then!
@rnlf: Originally I toyed with the idea of leaving a big clue in the room. A dotted outline the side of Slide, something like that. It was one of those cases where it was really tricky to estimate how obvious or non-obvious the puzzle would seem.
@sqw: Thank you for that, I double checked them with my files and they match. Sorry the response was so slow.
@rogueNoodle: It was looking pretty awful for ages, only on my third attempt did things look like something other than garbage.
@GreyShock: Well done! Almost everyone found the red room to be the hardest. I guess it's a suitable color for it.
@thebmxeur: Here's a hint. Use rot13.com to decode: Vs bayl gurer jnf fbzrguvat gb pbaarpg gur jver sebz gur cyhf gb gur zvahf.
@andrewkennedy: I'm honored to hear that!
@Tosic: Thanks, I wanted to make something a bit different.
@local minimum: I know what you mean, but I really wanted to make the two games as separate as possible. I think it would have cheapened the experience, at least for me, having them both being part of the same game. Having said that, I could have designed things better so that clicking outside the window didn't happen as often. And yes, you are absolutely correct about the misplaced yellow room arrow! I hope you manage to work out the red and yellow rooms. The hints hopefully give you a good starting point.
@ruerob: You're very welcome!
@grayhaze: It's really great to see people who interpreted the theme in similar ways!
@Sheepolution: Thank you! I was really lucky to have more inspiration strike each time I finished working on the previous puzzle.
@sqw: That bloody red room!
@dunin: Unfortunately there's no end screen or final puzzle, once you have all six letters all you can do is stand in front of them and pat yourself on the back.
@tacospice: I certainly could have made the blocks a bit easier to move around quickly. A lesson learnt, I suppose. I was glad to hear you ended up beating it, in the end!
@phaze112: I checked out your game and absolutely loved it! I think you did a way better job of making the rooms interact by overlapping them than I did.
@SteveSalmond: Those moments really are the best.
@Crocanti de Pollo: You must be one of the few people who didn't want to punch me after the red room.
@mrjohnson22: It took a bit of thinking to get them to interact in the ways that they did. There were somethings I initially was sure couldn't be done in the timeframe given. And thank you for your compliments, I really wanted the player to think "I wish I had thought of that sooner!" instead of "Oh, so THAT'S what you have to do?" and I know that the yellow room abuses that trust a little bit.
@klianc09: Even ignoring the puzzles that require the programs be separate, I still like it much better as two separate programs, to me it feels better. And it meant I could write a really silly "how to play" section.
@Alexandre Szybiak: You have some unusual homework.
@AnnaGavaldaKedavra: I'm glad you worked it out in the end.
@Marcellus: Well done!
I completed it, but used hints on yellow and red (only the first one though).
I hope you do well in the ratings!
I managed to solve all 6 of them! but, they were all really well done, and all "taught" - which blew me away. None of them felt too obtuse!
Unlike basically everyone, I had the most trouble with the *green* room. I got the basic mechanic, but couldn't get the last part. It wasn't until I figured out the red room that I was able to apply the same idea to solve the green room.
Sorry, it ticked me off that this *still* wasn't on the internet anywhere...