Pyramidtor : the commander's legacy by MartinFernandez
At the ancient Egypt nothing is what it appears to be. . . suddenly Giza (the biggest pyramid in the world) started to move in an incredible way and the chaos has begun. With a powerful laser coming from its inner eyeball is destroying everything on its way. Anubis heard about this and prepared the most agressive army to stop Giza. But she didn't thought that Giza is not alone in the destruction of the world, inside it there are infinites Raptors that they'll be Giza's secret partners . . .
Move with WASD and point with mouse (easy way) or pad (harder way), shoot with left click.
Raptors Invasion: Z
Super Nova: X
Super Nova: X
Move with WASD and point with mouse (easy way) or pad (harder way), shoot with left click.
Raptors Invasion: Z
Super Nova: X
Super Nova: X
1. The enemy attacks were so many and so often that I couldn't dodge more than a handful of them. Given that their wasn't enough space to move the large sprite through the spaces inbetween, I took a lot of damage. I would narrow down the attack locations on the enemies to something that can be dodged given player skill, or adding a health item component to allow the player to tank the hits for longer and thus cause the game to be more forgiving.
2. The laser didn't feel satisfying. Don't get me wrong, I love lasers, everyone does, but this one was lacking in the satisfaction department. The laser just hardly seemed to do any damage. It would have really helped to have some sort of visual feedback to indicate what the laser was hitting.
Other than those issues, the game has potential. Great job!
Maybe a minor change I'd make is to show more of the game area (or at least have it scroll a bit earlier when I go toward the edges of the screen), it was a bit annoying to be hit for a long time by enemies that I couldn't see.
Dropping raptors on archers was highly satisfying :D And I loved the little touch with the animation where they eat
The graphics were primitive, but the art design was consistent across the board, and the music seemed to fit the setting for the game.
I don't know if there was an end goal or objective to this, but having one would make it better.