Connected Collective by Aumni

[raw]
made by Aumni for LD30 (JAM)
Game made in 72 hours by Frank Brizuela and Robinson Farrar.
Music by Jared Burrell - http://jaredburrell.com

The goal is to connect islands, gather people and attempt to make them happier before sending them back into a journey!

Have fun :]

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HOW TO PLAY:

-You have your Main Player. He can be moved using WASD. This is the guy that can build using your right click to CONNECT your chunk of islands with others to gather people.

-Other people on islands have personality traits. By moving them closer to other people with the same kind of traits, they become happier.
-These people also have abilities to help you survive such as a shield to protect your island (right click), lasers to destroy islands (right click) or an rocket engine to move your island around (right click + WASD).

-To gain points, you must destroy an island (hopefully not occupied by anyone) and DISCONNECT the chunk your Main Player is with others. You gain points if the happiness of the people you disconnected is higher than what they started out with.
-Have fun and try to make a happy colony of people ^_^

Ratings

Coolness 46% 1364
Overall(Jam) 3.78 74
Audio(Jam) 3.71 107
Fun(Jam) 3.12 330
Graphics(Jam) 4.00 146
Innovation(Jam) 4.35 8
Mood(Jam) 3.48 183
Theme(Jam) 4.52 1

Feedback

DeltaF1
26. Aug 2014 · 19:05 UTC
Really neat concept! The art style is lovely :)
blurryroots
26. Aug 2014 · 20:49 UTC
Hey this looks interesting. Is there any chance for a linux release?
sneeuwpopsneeuw
26. Aug 2014 · 20:49 UTC
a realy nice concept and some nice music.
SeriouslyCrunchy
26. Aug 2014 · 20:52 UTC
Very interesting idea! WWould love to see it a little more fleshed out.
Capitals
26. Aug 2014 · 21:19 UTC
The music is really sweet. I do like the idea however I struggled with the connecting of islands.
burgerdare
26. Aug 2014 · 21:24 UTC
very cool. Probably one of the better takes on the theme I've seen so far. I like the idea of trying to satisfy as many people as possible, but the early game can feel a bit overwhelming, with islands being destroyed very quickly and not giving the player what feels like enough time to think about their options and set people up in preferable scenarios.
ice cold muffin
26. Aug 2014 · 22:14 UTC
The beginning is too difficult. But the game is good.
bentog
26. Aug 2014 · 22:16 UTC
Great take on the theme. For me the islands should go slower so I had time to think, but maybe I'm just not good at it. Lovely!
stasss
26. Aug 2014 · 22:50 UTC
Charming.. Brilliant idea and concept. Continue working on it, some arwork, extend options and states and this game ready for publish!
stasss
26. Aug 2014 · 22:51 UTC
Charming.. Brilliant idea and concept. Continue working on it, some arwork, extend options and states and this game ready for publish (real publish)!
DarkCart
26. Aug 2014 · 22:54 UTC
Impressive! I like the art.
Spang
26. Aug 2014 · 22:59 UTC
Amazing Concept, I love this type of games. :)
X-0r
26. Aug 2014 · 23:38 UTC
The bridges build very slowly for me, but it's definitely worth the wait ^_^
Playing other characters, and using their abilities is really cool!
Xanjos
27. Aug 2014 · 14:26 UTC
Pretty cool take on the theme. I liked the graphics and the music matched the mood perfectly. The gameplay itself was a bit difficult to understand at first (I found the actual connecting islands part to be a bit slow) but I did find the whole destroying empty islands to gain points concept to be quite interesting.
KuGrou
27. Aug 2014 · 18:59 UTC
Really like the art and concept.
Victory Garden
28. Aug 2014 · 05:11 UTC
Really neat idea! The graphics are clean and there's a horrible sense of inevitability as the sky islands come closer... and closer... The melancholy music really helps. I stank at it, though. I had such a hard time just trying to keep my chunk of island from being blown up, and the one time I thought I'd managed to get a group of people disconnected... well, they kersploded along with the piece of rock I'd removed. It's really difficult to snare new islands without building out a lot, and then while your back is turned some cluster you'd been nurturing gets messed up... I realize that it's probably symbolic, but I didn't feel it made for much fun :<

Thank you for the innovative game!
jacklehamster
30. Aug 2014 · 19:47 UTC
After a few frustrating tries to understand the game without reading instructions, i picked up the concept and the game was quite enjoyable!
puppetmaster
30. Aug 2014 · 19:50 UTC
+ art style
+ music
- collision bridge