Isles in the Sky by Tanner

[raw]
made by Tanner for LD30 (COMPO)
Hey! My 3rd LD, and 1st 3D attempt. I have done HTML5 game using PlayCanvas. That was great experience! ...and also a nightmare.

* You are on the floating world. There are teleports which connects worlds together. To activate teleport you have to find and attach Crystal to it. Crystals are placed in the Sky. Build structures to collect them!

* Controls:
WASD + MOUSE
LMB: Pick up items / Craft / Place structures
RMB: Drop items
Q+E: Rotate structures
F: Remove structures

If you aim at sides of structures then elements should snap to each other.

* Recipes:
Wood + Wood = Wall
Wood + Wall = Ramp
Wall + Wall = Platform

Problems? Try Chrome or Firefox.

Good luck! Thanks for comments!
Tanner

ps. tylko javascript!

Ratings

Coolness 100% 1
Overall 2.75 985
Audio 1.61 964
Fun 2.36 1062
Graphics 2.46 950
Humor 1.96 807
Innovation 2.98 699
Mood 2.42 990
Theme 2.87 808

Feedback

ViliX
25. Aug 2014 · 05:30 UTC
Interesting levels :)
Boodog
25. Aug 2014 · 05:31 UTC
Good job! The movement is a bit hard to control, though.
superzac
25. Aug 2014 · 05:33 UTC
Interesting, I like the crafting system because it doesn't follow the same pattern as [every other game with crafting].
Cheshyr
25. Aug 2014 · 05:35 UTC
The crafting aspect is interesting. It's a cute game, and nicely done.
varun
25. Aug 2014 · 05:36 UTC
Hm, could not figure out how to get to the first floating crystal.
elliottd
25. Aug 2014 · 05:36 UTC
Neat environment. It ran pretty slowly for me (15fps or so), and I think you might have had some frame dependency in your motion. it felt like huge inertia on the character, molasses to start and skating to stop. I didn't craft a stairway to heaven, but it seems like a cool mechanic!
🎤 Tanner
25. Aug 2014 · 05:50 UTC
@varun, you have to click on it when you are close enough(10m range). Good luck!
Franklins Ghost
25. Aug 2014 · 06:38 UTC
Ran really slow for me but was interesting with the mechanic of crafting and liked being able to look up at the floating isles.
Crefossus
25. Aug 2014 · 06:43 UTC
Technically impressive, but not that fun for me. The controls feel a little slidey. I liked the green boxes that tell you when you can place. I've played too much minecraft so I'm sort of over collecting and building stuff, but other people might be into it.
LaFleur
25. Aug 2014 · 07:39 UTC
Excellent game!
Techblogogy
25. Aug 2014 · 09:03 UTC
That was a bit weird.
mess110
25. Aug 2014 · 09:10 UTC
nice
DarkEngineer
25. Aug 2014 · 10:07 UTC
Really good game, portals were working perfectly, building is interesting, only 3 recipes and you can do a lot with them!
psychomonster
25. Aug 2014 · 10:51 UTC
Wow I love Html5 games... Best platform choice ever. It is 3d, it has crafting... It works good on my ols computer. Like it. Level design is cool.
Larzan
25. Aug 2014 · 11:24 UTC
Nice concept with the crafting, like it.
Movement feels a bit uncomfortable..
Doubstract
25. Aug 2014 · 12:26 UTC
movement not perfect, but everything else is really interesting.
gwa
25. Aug 2014 · 13:03 UTC
impressiv!
grifdail
25. Aug 2014 · 13:07 UTC
As a javascript game developer, i'm really impressed ! However the controll were really strange. Also, the cristal are far to high to be interesting. I spend about 20 minute of repetiting the same patern (plateform, ramp wall plateform... ) and i was at half the height of the first islande ! The crafting systeme is nice !
MrTambourine
25. Aug 2014 · 16:24 UTC
Great game! It has very slugish controls, but you can feel the need, the need for building towers and reaching the sky above your head! It feels a bit like Spyro. :)
Dobra robota!
DrMelon
25. Aug 2014 · 16:39 UTC
Clever and interesting! My laptop struggled to run it very quickly, but it's a great idea and has fairly deep gameplay!
Robinerd
25. Aug 2014 · 17:10 UTC
Kinda rough movement, otherwise pretty good. Crafting is nice!
owyoow
25. Aug 2014 · 17:19 UTC
Nice game. I like the crafting system that shows you where to put stuff. The game ran a bit slow though and the movement was a bit strange
43iscoding
25. Aug 2014 · 18:00 UTC
Some nice level design here :)
phi
25. Aug 2014 · 18:48 UTC
It looks like a really nice game, and you got it to work very well. But once I figured out how it worked, I was just annoyed by the clunky movement and the weird colors. Of course, you can't polish a game like this in 48 hours, and that's not the point of this. You've made a great game, but you can make it even better.
teoacosta
25. Aug 2014 · 20:47 UTC
This was cool!
LeftRight92
25. Aug 2014 · 21:01 UTC
Interesting concept and the crafting concept is novel. However, the inability to move more than one object around at once, the 'ice-rink' like physics and the relative muteness of the game meant it wasn't long before my attention was lost.
Unfortunately, when the game first loaded for me no trees spawned, so I was a bit confused at first.
However, ultimately, I feel like you've got a great kicking off point as the potential to expand on this and make it into a puzzle/platformer with a crafting aspect is definitely there. If you decide to go further with this, I look forward to hearing of future releases
MaesK
25. Aug 2014 · 21:38 UTC
Interesting teleportings and islands. Controls were weird, maybe acceleration may be substituted by continuous movement for a better feeling. Good work.
MerlijnVH
25. Aug 2014 · 23:48 UTC
Very impressive what you've done with HTML5 tech in a short time!
imdigitaljim
26. Aug 2014 · 01:19 UTC
Hard controls but neat concept! I enjoyed it the further I played
TomTheG
26. Aug 2014 · 01:27 UTC
I wasn't able to figure out how to build more than a ramp and a wall (something in my browser?). Also, once I entered a world and no mushrooms were there. Anyway, I like the idea of exploration/collection through building.
Accidental Rebel
26. Aug 2014 · 02:07 UTC
Game was confusing at first that I had to read the description. The construction mechanic is definitely a novel idea but the movement is so sluggish that I gave up with it. The concept has potential though. Goodluck!
kewry
26. Aug 2014 · 03:03 UTC
Not fun for me but really good concept
carlsommer
26. Aug 2014 · 03:10 UTC
I like what you've got going on! I only played as far as levels that simply increased the height of the crystal, so you may have changed this later on. But perhaps if you were to expand on this, you could add other floating obstacles to challenge the players crafting strategy. (Rather than simply crafting higher and higher each time.) Also, if you expanded on this, it would be great with a Myst-like soundtrack (I think we'd all like something like that, though : )

Oh, yeah, at one point I had to destroy one of my objects and it ended up removing multiple connected objects. (I just wanted to take away a ramp and it removed the ramp plus some walls)
mramaizng
26. Aug 2014 · 03:27 UTC
Good job.
IAmSpencer
26. Aug 2014 · 06:44 UTC
building things is so addicting! I want to make a mansion in this :P Great job!
AortaStudios
26. Aug 2014 · 06:50 UTC
Dude, this game. Playing it next to my friend, both of us are racing to the crystals and the fact the movement is "slightly buggy" is just making it ever more hilarious! Great job on the project!
Lianne Booton
26. Aug 2014 · 08:21 UTC
Not entirely sure why it kept asking to disable my mouse cursor (in Chrome), but this is a pretty cool show of how strong HTML5 can be so good work :)
Posva
26. Aug 2014 · 08:34 UTC
Nice concept, hard work. I found the movement weird and difficult, makes it too hard to build structures :(
Makio64
26. Aug 2014 · 09:13 UTC
Cannot rate it cause it bugs (chrome / mac osX) :
After the shader are load and display with "debug"
Uncaught SyntaxError: Unexpected end of input ld30.tanner.zone/code.playcanvas.com/ammo.3c2cc63.js:2571
Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:623
Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:465
128
Uncaught TypeError: Cannot read property 'setValue' of undefined ld30.tanner.zone/code.playcanvas.com/playcanvas-0.153.0.min.js:623
745
Uncaught TypeError: Cannot read property 'setValue' of undefined
🎤 Tanner
26. Aug 2014 · 09:48 UTC
@Makio64, can you try using Firefox? I have no idea what's wrong, it seems there is a problem with PlayCanvas engine or your computer :|
ob6160
26. Aug 2014 · 09:59 UTC
Good game, only qualm is that the movement system is a little awkward.
John Drury
26. Aug 2014 · 10:05 UTC
Interesting game.
Oxeren
26. Aug 2014 · 10:49 UTC
Good game with nice concept!
simonnaus
26. Aug 2014 · 11:43 UTC
I really like this concept with the crafting. Would have liked some more control over my movement though.
slakhorn
26. Aug 2014 · 11:51 UTC
2/5

The idea: Craft stuff, then use the stuff to build a structure so you can get a crystal. This works... at times, when you don't slip off the steep ramps (that are so dark it all becomes one black mess).

The crafting is simple and the way it's implemented follows suit: to make a wall, pick up a piece of wood, then pick up another piece of wood. It's nothing special, but it's there and doesn't get in the way.

What does get in the way is that you need quite a bit of wood to build your contraptions. to get this wood you need to punch mushrooms. I don't know why, but they just explode and leave wood behind, nicely cut into planks. to build these buildings you need to keep punching the muchroom, take another wall, platform or ramp up your stairs, place it, jump down and repeat.

There's no audio at all and that's a missed opportunity. Movement is abysmal. The game kinda ties into the theme. Jumping is all over the place; sometimes you jump 10 meters into the sky, and other times you jump half an inch.

Also, I got stuck between a 'shroom and wall in the 3rd section.
villhest
26. Aug 2014 · 13:45 UTC
That's pretty cool! I like the crafting!
Gametery
26. Aug 2014 · 14:05 UTC
Nice work! Clever design , building is fun (Tried to build weird stuff instead of going to other islands). But i wish there was sound.
Kate Kligman
26. Aug 2014 · 14:10 UTC
Interesting game. The crafting controls feel like they need more polish, but this is good for a 48-hour compo. The tree things would also grow by me unexpectedly. Great concept, would look forward to seeing an expansion on this.
MechanicMoon
26. Aug 2014 · 15:43 UTC
Hm.. not for me
hexagore
26. Aug 2014 · 17:29 UTC
wow, this turned into something much more elaborate and complicated than I expected!
breadstix
26. Aug 2014 · 17:46 UTC
After reading the instructions, I was quite impressed. Something that looks on the simple side has a lot more depth than I expected. Good job!
SecondDimension
26. Aug 2014 · 21:54 UTC
Good technical achievement, and the "click to craft" idea is a good one. It would have benefited from being a lot quicker, that way you could probably have made some cool structures in no time at all
hbocao
27. Aug 2014 · 00:39 UTC
Kinda hard to move around and I found the crafting system interesting. I have to admit that the first thing I did was to jump out of the island haha
Jacic
27. Aug 2014 · 01:18 UTC
I like the idea, but it was very hard to control. The islands are interesting.
ethankennerly
27. Aug 2014 · 03:53 UTC
Combining wood to make walls and then walls to make platforms occupied me and evoked other possible recipes. If you continue to develop this, have you considered making the first island to teleport have an immediately obviously different environment. At first I wasn't sure if I had teleported.
aeveis
27. Aug 2014 · 05:42 UTC
Controls were a bit sluggish for me, and building things out of ramps and walls and platforms felt a bit tedious. I think if you kept going with that to craft bigger structures that could be really cool, and make the game a bit easier!
Here's the crazy structure that took a long time for the 2nd gem. https://dl.dropboxusercontent.com/u/16325832/ludum_dare30/IslesintheSky.png
GAFBlizzard
27. Aug 2014 · 05:51 UTC
The controls are a bit glitchy in Firefox. Impressive idea with the building + linking. I did not figure out how to get the second crystal unfortunately -- is the idea to somehow build platforms into the sky?
Zolmeister
27. Aug 2014 · 07:26 UTC
Could use a bit more instructions, but definitely interesting!
nilstastic
27. Aug 2014 · 09:32 UTC
Pros: Felt like "The sentinel" on the Atari ST!
Cons: A bit hard to control, and a bit confusing.
hazzahazzam
27. Aug 2014 · 10:10 UTC
Ran slow like unplayable slow.
AtomicVikings
27. Aug 2014 · 13:38 UTC
awesome game. especially for your first 3D attempt! great work!
pythong
27. Aug 2014 · 16:22 UTC
didn't work for me, I could jump, move, but the mouse did nothing :/ Firefox on a mac (Mavericks)
jukimv1986
28. Aug 2014 · 19:11 UTC
A refreshing take on crafting games. Well done for such a short development time!
Jezzamon
29. Aug 2014 · 13:47 UTC
Looks interesting, but perhaps because it was running slow for me it took me a really long time to accomplish not much. I couldn't get the first crystal.
Yoni
29. Aug 2014 · 14:10 UTC
It was not really clear how to play this game :(
I put a crystal in a structure and teleported to a second place, but then I didn't know what to do...
commodoreKid
29. Aug 2014 · 14:11 UTC
Character movement is really slow and quality of graphics could be enhanced. Other than that, it's a quite innovative game.
InfectionTeam
29. Aug 2014 · 15:39 UTC
Trying to move around was painful, but the concept itself was interesting.
moomoo112
29. Aug 2014 · 18:28 UTC
Movement controls felt kinda slow, but it was an interesting idea
MintArcade
29. Aug 2014 · 18:49 UTC
Very innovative and fun. Movement little bit sluggish even for PlayCanvas. But Idea is super cool. I played it for more than normal for LD game. Very enjoyable and fun game.
Rage Paint
29. Aug 2014 · 18:52 UTC
Cool idea, more visual queues for the pieces would be nice. Keep working on it, I'd love to see more.
mechabit
30. Aug 2014 · 23:20 UTC
Play Canvas! Cool! How is it to use? I met the CEO/developer once at an expo and it looked good. The game itself was a bit fiddly, walking around was like driving a hover craft and jumping makes you go really fast. Good job for 48 hours
Natrium729
01. Sep 2014 · 01:13 UTC
Interesting game. It was however very slow on my computer, and the physic is quite strange; different colours for the different structures would help to differenciate them too. The idea has potential.
stvr
01. Sep 2014 · 19:30 UTC
Not a bad 3D game for the browser, but my computer choked on it.
snooze82
07. Sep 2014 · 09:04 UTC
nice concept :)
JaJ
07. Sep 2014 · 12:52 UTC
Crafting works well for me, but I don't think this is my kind of game.
apiotrw
13. Sep 2014 · 14:12 UTC
A little bit confusing to be honest. And the controls are not responsive enough imo
🎤 Tanner
15. Sep 2014 · 20:40 UTC
Thanks for votes!