Alternation by PowerSpark

[raw]
made by PowerSpark for LD30 (JAM)
Use your powers to control multiple dimensions!
Alternate through parallel worlds to solve puzzles and unravel the broken dimensions.

Ratings

Coolness 79% 2
Overall(Jam) 3.56 159
Audio(Jam) 3.10 370
Fun(Jam) 3.23 272
Graphics(Jam) 3.31 413
Humor(Jam) 2.15 482
Innovation(Jam) 3.42 191
Mood(Jam) 3.15 343
Theme(Jam) 3.88 58

Feedback

Samuel Arminana
25. Aug 2014 · 03:29 UTC
I loved it! The levels were amazing as well as the concept! You should continue making this game.
ClutchNachos
25. Aug 2014 · 04:26 UTC
I really like the idea!
BloodJohn
25. Aug 2014 · 04:27 UTC
I could not pass second level. Need more time to try.
Good tech demo.
Calciumtrice
25. Aug 2014 · 04:28 UTC
Cool puzzle game. Mechanic works well and the levels let you make good use of it. Nice use of theme too.
Zambini
25. Aug 2014 · 04:34 UTC
This was very enjoyable! I'm a big fan of the dual world/platform-y nature. My only improvement could be to make it a 3rd person instead of 1st person so I could get past the 4th level :P
haveric
25. Aug 2014 · 04:37 UTC
Very cool game concept, but it was really hard to know where things would be without having to die in a few places first. I like the gameplay, but it could use more polish to make it great.
🎤 PowerSpark
25. Aug 2014 · 04:40 UTC
Thanks everyone and sorry for the difficulty, I made it hard because there are few levels.
If you are stuck, think outside the box and remember that everything that is present is there for a reason.
ninjascript
25. Aug 2014 · 04:44 UTC
Great effort! I love the idea of the puzzles but I don't have the reflexes to pull them off.
Vavassor
25. Aug 2014 · 04:45 UTC
Really nice game! Impressed with how well thought-out everything felt. Had a little trouble in the first red-floored room because it was awkward having to do a weird hop move out over the pit and then switch worlds to get block to appear under you.
honestcritic
25. Aug 2014 · 04:57 UTC
meh. feels like another portal-esque two mode let's get around game. but all you do is jump-switch-jump-switch and occasionally you flip a switch and have to go really fast.
LabOne
25. Aug 2014 · 05:22 UTC
Cool game!
One issue.
I think movement is slow, it is not comfortable to play after shooters.
Split82
25. Aug 2014 · 12:12 UTC
Nice! We used absolutely the same mechanics in our global game jam game this year :) http://hch.hyperbolicmagnetism.com/
Canyon
25. Aug 2014 · 13:30 UTC
Loved it. I had troubled with the control scheme as I only had a touch pad thought.
Xgor
25. Aug 2014 · 13:55 UTC
Nice little game, and the test chamber style works well as a style here.
However, the fact that you can't see anything in the other dimention until you change to it means a lot of trial and error..
Tomker
25. Aug 2014 · 15:33 UTC
Awesome idea, enjoyed the game :)
Lokiman
25. Aug 2014 · 17:41 UTC
Definitely a "Heterochroma" feel :D Controls need some additional tweaks though :)
nonetheless
26. Aug 2014 · 06:07 UTC
I would prefer a little bit more responsive controls, it's pretty hard as it is right now. But nice execution and fun game. Great job :)
43iscoding
26. Aug 2014 · 07:19 UTC
Very interesting puzzle! Reminds me of one moody half-life map :)
Konste
27. Aug 2014 · 05:09 UTC
I enjoyed the game. Concept is nothing new but you managed to pull it off to make it an enjoyable experience and fit the theme well. Camera and lighting were a little annoying. Would have liked to see better lighting and a more zoomed out or less sensitive camera. Overall, fun entry! :)
Romko Pidstryhach
27. Aug 2014 · 13:05 UTC
I'm impressed. Great concept.
igoramendola
28. Aug 2014 · 06:46 UTC
Cool! The last puzzle was very hard!! But my experience with Half-Life helped me on this hehe.
Good idea and the gameplay fits nice with the theme :)
Yoni
29. Aug 2014 · 13:47 UTC
Very nice concept!
The second level was a bit too hard for me to pass :(
kidando
29. Aug 2014 · 20:24 UTC
Reminded me of portal for some reason. This is a really really cool game. Your concept is solid. Level two was hard, but it's still an awesome game. Thanks for making it
dook
31. Aug 2014 · 00:22 UTC
Very nice! The world switching effect was cool and the minimalistic design suited it well. I'm not a big fan of jumping puzzle stuff, though. The controls really need to be calibrated well and it's always super frustrating when you just miss a jump for the n'th time and have to crawl back yet again. Not bad for a jam game, though! :)
mactinite
02. Sep 2014 · 02:37 UTC
Pretty cool game, although the fact that it's in first person and I have to be so precise with the height of the jumps makes it a bit frustrating. Maybe a drop shadow and also a restart key would help. Nice work all in all. :)
nesis
02. Sep 2014 · 11:43 UTC
Fun action puzzle-platforming! This is uncannily similar to the aesthetic my game had, except in mine you flip from 2D sidescroller to 3D first person in a puzzle-platforming environment. Nice polish for the time given.
bluesky
14. Sep 2014 · 15:12 UTC
Nice entry.