Sleep by Snoother
Based on a dream I had the night this LD began. In part autobiographical, this is an intimate work for me.
I meant to enter the compo, but this took infinitely longer than I expected. Therefore, it's pretty much through-composed and likely to be a bit rough, so I apologise pre-emptively in case you encounter spelling mistakes and the like. If you do, please leave a comment and I'll fix it asap. Any major stuff I'll leave for a post-jam version, obviously.
And please play it through Chrome or Firefox -- IE is being a pain as always.
Thank you.
(I know there are some kids who enter, so I also have to mention that this game is not suitable for children.)
The game was made using Twine, and the crude cover art was made in GIMP.
[Update 29-08-2014: Corrected several grammatical mistakes]
I meant to enter the compo, but this took infinitely longer than I expected. Therefore, it's pretty much through-composed and likely to be a bit rough, so I apologise pre-emptively in case you encounter spelling mistakes and the like. If you do, please leave a comment and I'll fix it asap. Any major stuff I'll leave for a post-jam version, obviously.
And please play it through Chrome or Firefox -- IE is being a pain as always.
Thank you.
(I know there are some kids who enter, so I also have to mention that this game is not suitable for children.)
The game was made using Twine, and the crude cover art was made in GIMP.
[Update 29-08-2014: Corrected several grammatical mistakes]
| Web | http://www.philome.la/Snoother28/sleep/play |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=33841 |
Ratings
| Coolness | 90% | 2 |
| Overall(Jam) | 3.15 | 434 |
| Audio(Jam) | 1.53 | 650 |
| Fun(Jam) | 2.61 | 607 |
| Graphics(Jam) | 2.03 | 749 |
| Humor(Jam) | 2.68 | 273 |
| Innovation(Jam) | 3.32 | 229 |
| Mood(Jam) | 3.66 | 121 |
| Theme(Jam) | 2.70 | 564 |
Congratulations! Would be cool if in the future have a way to save progress ;-)
Sorry my bad english ^^
You've evolved since last LD in a real good way.
Good technial use of Twine too...
Btw. I answered your review to my game :)
I very much respect the personal angle - that kind of thing is hard to write without self-consciousness. I really empathised.
Thanks a bunch for making this, you should be chuffed.
Warning: Major spoilers.
- Hey, text-based adventure. Cool.
- Who is this woman? She ain't sticking nothing in me, let me tell you! Get thee away, foul wench!
- Word-animations! Awesome! Love the shaking letters. Loved the 'wobbly' sentence that gets all messed up.
- Huh. Waking up in my room. Well, not my room. Or is it? Why did I gloss over that so quickl- Ooooh, a laptop!
- Huh. Old e-mails. Give in to inner voyeur? Hell yeah.
- Read through Alex' mail. Hah, D&D. Awesome. Don't play a Bard, Nathan! For God's sake, just multi-class if you want to- Oh. Wait. Nevermind.
- Instantly liking Alex and Grant. Dislike Cassie. Why, though? Assume Cassie is Nathan's crush.
- Love the comma-discussion. Well written, makes it humorous instead of a boring interpunction dissection.
- Larry, who the fuck is Larry? I don't like him (see? I'm good with insta-hate! :))
- Plundered Hearts? Must google later.
- Googled it now. Looks awesome.
- Clothes? Hell yes, I'll be bold.
- "Julia swans in" I've only ever heard one of my friends from England use that term. Love it!
- What's up with this Julia person? Would it kill her to try to be nice? Fine. I'll take your damned drugs, woman.
- Huh. "Blut Aus Nord" Will have to put that on now.
- Okay, walk out of the doo- wait what? Park? Alex? Yay, Alex!
- Ha! Glow in the dark condoms! Cool. So Nathan's Gay? Bi? Hmmm. Cool!
- Wait, missile impacts? Huh, dystopian future or some kind of subconsious display of Nathan's mind?
- 'sexiness of apples' Have you ever seen those red ones? Damn.
- So Josef uses the drugs too. Everyone uses the drugs? What do they do?
- Unrequieted love. Ouch. Poor Nathan. Poor, poor Nathan.
- '"Don't worry," he says, "No one knows."' Really? That's supposed to make it better? *grumbles*
- Wait, drug's in the tent too, huh? Alright, so defenitely a dream/mind control/mindscape thing, with the drug as some kind of representation of... what? You know what, fuck you, drug! I'm not taking you.
- Or I am. Damn.
- Oh yes, the fear of losing what you don't have. Did I mention Poor Nathan?
- Deathspell Omega? Up next on the playlist!
- New message from Alex! Wait, did he just call me Steven? I thought I was Nathan. Confused now.
- Cocaine table. Okay, that's seriously witty D&D-humour :).
-D12 for a to-hit roll? Hrmpf.
-Whoa! From geeky D&D to sex-scene! Props for writing that!
- New date. Hey, it's August 2014 now. It was may before. Figured there was some kind of time-loop thing going on.
- AAH! Open ending? Wait, what? But.. but what about the drugs thing? Damn it!
Does Adam's name change into Alex at one point or am I confused? Last bit I think could be improved would be to let the player know at the end if they 'missed' something. Like, are there different endings, or are there major plot points to be seen still. It would defenitely entice me to play again!
Love it, hope to see more next LD!
The name change was not intended. I don't want to lie and make a fake excuse, so I'll be honest: Adam is the person Alex is based on. I switched names for privacy et al., but at many times I accidentally started writing his real name because, well, it felt so real. I've corrected it now so that the character is always Alex. I don't really want people I know to come across this :/ (And Steven's my name. I slipped again: Nathan is the character based on me, so the character should always be referred to as Nathan. The whole thing is an indistinct blend of fiction and non-fiction, so I kept mucking up the fictional names.)
Nathan's bi -- i.e. I'm bi. At least that's what people tell me. I've never really understood what I am though, so I try to avoid labels, as I did in the game. But Cassie's not a crush... And her real-life counterpart is a lovely person, so I hope the way I wrote her does her justice. You probably caught the anxiety in shyness in Nathan -- which is exactly what I intended when I wrote it -- and mistook it for a crush.
There's only one ending. On the way there's quite a bit of variation and exploration I'd say -- but everything falls back onto a linear path in the end. I might be changing the ending, however, to make its meaning a bit more obvious/effective. And that will probably involve some music.
And that brings me onto the frustrating problems of audio in Twine... I had horrendous problems with it on my last game. Generally it's very hard to make music play in Twine without a chance of seconds delay, or even a chance of it failing to play completely -- that is, unless the game is played offline. You can maybe get away with one piece here or there, but anything more can be a pain. Plus I ran out of time ;)
Glad you liked the D&D stuff, it was fun to write and hopefully made for a nice mid-game break between the really soppy stuff.
And it's great that you checked out some of the music! I always find it hard to persuade people to listen to it, for reasons you can probably guess. Oh, and Blut Aus Nord and Deathspell Omega are the French Avant-Garde Black Metal Alex jokingly referenced in the game, if you played that part. (There's a few paths for the iPod.)
Last thing, I promise: it's 11,035 words apparently. But some passages are repetitions and variations of others. So in reality I'd cut a couple of thousand words off that figure.
I know I said last thing, but... I'll write a post-mortem at some point, which should explain everything else.
If I haven't said it already, thank you for the detailed feedback! And I loved your game; it is definitely my favourite so far. I included it in a list of my favourite love/lust games in case you didn't see that.
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Just to say the above comment I made contains a few SPOILERS. So please don't read if you haven't played the game. (And I just realised the arrow looks like a penis. Great.)
I recognize the challenge of mixing imagination and experiences from real-life! But taking aspects from those experiences and weaving them in stories makes for good storytelling, so it's usually worth it.
AS for my notes on the people I 'met' in the game: They're literally the first things that came up. So I'm pretty sure most of my initial reactions are more coloured by myself then the actual people those characters are based on :).
Shame about the audio. Perhaps worth checking into a different engine? Ren'py does audio pretty sweetly and should be able to do the same things Twine does. Except for publishing on-line, which is a major flaw :(. Or Unity. I am still doubting myself if I should switch to Unity if only for the web-based publication.
As for the iPod, I clicked on Chemical Romance and immediately indentified with our protagonist. Loved their stuff. Sometimes there's just a need for melodrama :).
Also, thanks a bunch for listing me in your post. That's pretty cool stuff!
Putting story aside, I didn't like the audio was missing, but you made a good use of simple text effects; especially the trembling one. Also, the descriptions were good enough to give idea how things were supposed to look like, it's just that in some cases I didn't like how these things looked like. ^^"
(on completely unrelated note, you might want to participate in ruining the game development! http://itch.io/jam/ruinjam2014 )
I found parts of a story a bit confusing, especially the ending... it seemed to come out of nowhere. I suppose I was invested enough to feel a bit gypped that things weren't explained more... the relationship... the drug... I really wanted to understand them better. I suppose that leaving the reader wanting more isn't the worst thing though.
Definitely the best LD game I've played so far.
(Who do I reach if I call the number that ends in 763? :D)
Visual art through the text selection would help polish the game, and catch interest. Keep it up!
*SPOILERS* I loved the narrative, the references to pirate box, DnD, Parliament, chinese censorship. That reminded me a little about Little Brother, and the surrealism plus, that gave it that David Lynch touch.
Also, I didn't know that those effects and screens were doable using twine, I should try it myself sometime.
Thanks for making this game!