IsoWorlds by ob6160
Started my entry early on Saturday. Spent a while getting the isometric engine working and only had Sunday to implement the gameplay, because of this I decided to use Monday too so as to create the best game I could :D
This is a strategy game based around you supplying small 'builders' with the wood and stone needed to create to bridges towards their aim: an array of 'mystical' portals...
You'll have to set up a few wood and stone providers first before placing your builders! Each builder takes 20 wood and 20 stone out of your stores which need to be constantly replenished.
To select a tile to place click one of the images at the top of the screen!
I made this game on my own using vanilla JavaScript (using the html5 canvas api) and gimp. Also thanks goes to my friend for creating some of the tile images.
I recommend that you play in full screen!
If you wish to mess with the source code, make sure node.js is installed and then issue the following commands:
npm install
sudo npm install supervisor -g
npm start
Server should be running on 127.0.0.1:3000
Known Issues:
Running Slowly: Check to see if hardware acceleration is enabled in your browser: chrome://flags then enable Override software rendering list
Cannot select tile:
Click one of the images at the top of the page (the list of three), this will change the tile.
Crashing at 2nd island:
Sorry that was me! Forgot to commit the portal texture :D
This is a strategy game based around you supplying small 'builders' with the wood and stone needed to create to bridges towards their aim: an array of 'mystical' portals...
You'll have to set up a few wood and stone providers first before placing your builders! Each builder takes 20 wood and 20 stone out of your stores which need to be constantly replenished.
To select a tile to place click one of the images at the top of the screen!
I made this game on my own using vanilla JavaScript (using the html5 canvas api) and gimp. Also thanks goes to my friend for creating some of the tile images.
I recommend that you play in full screen!
If you wish to mess with the source code, make sure node.js is installed and then issue the following commands:
npm install
sudo npm install supervisor -g
npm start
Server should be running on 127.0.0.1:3000
Known Issues:
Running Slowly: Check to see if hardware acceleration is enabled in your browser: chrome://flags then enable Override software rendering list
Cannot select tile:
Click one of the images at the top of the page (the list of three), this will change the tile.
Crashing at 2nd island:
Sorry that was me! Forgot to commit the portal texture :D
| Web | http://aldesko.com/ |
| Source | https://github.com/ob6160/ConnectedWorlds |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=31367 |
Ratings
| Coolness | 68% | 3 |
| Overall(Jam) | 2.63 | 704 |
| Audio(Jam) | 2.17 | 590 |
| Fun(Jam) | 2.53 | 640 |
| Graphics(Jam) | 2.54 | 677 |
| Humor(Jam) | 2.32 | 430 |
| Innovation(Jam) | 2.70 | 572 |
| Mood(Jam) | 2.61 | 618 |
| Theme(Jam) | 3.26 | 335 |
Here's all the bugs I noticed:
Houses can be stacked on top of eachother.
Placing houses next to eachother overlaps text.
Would be nice if text would disappear after a while.
people in houses next to respective resources do not gather.
Villagers gather from trees that are far away rather than the ones right next to the houses.
Would be nice if they moved faster.
Game was too big for screen, so I have to keep scrolling up and down and to the side.
Game crashed when I went to the second island.
Hope that helps!
Otherwise, it's cool and has potential. I also happen to love resource collection games and isometric graphics, so props to you
Game ran fine for me.
However after my builders build to bridges and said "yay found the portal" the game didnt advance to the second level. Dunno if i had to do something different... anyways could use a little more polish and more diverse buildings - but i like the concept. :)