Dimension Crawler by theloafobread

[raw]
made by theloafobread for LD30 (COMPO)
This game is a 3d first person puzzle game where you use the ability of changing dimensions to parkour your way to the finish!

Ratings

Coolness 24% 1907
Overall 3.35 402
Fun 3.13 477
Graphics 3.07 580
Innovation 3.00 677
Theme 3.63 279

Feedback

AtecStudios
25. Aug 2014 · 00:59 UTC
Great game.
Krimble
25. Aug 2014 · 02:24 UTC
Cool game with a solid concept :)
AtecStudios
25. Aug 2014 · 03:22 UTC
At times becomes a little unfair. Would be nice to know where the other dimension blocks are?
jordan5616
25. Aug 2014 · 14:20 UTC
Great game had fun playing it love the concept of the game, with this dimension idea but I agree with atecstudios maybe you could add something where we can see the other dimension blocks for 3-5 secs ? anyway great game may do a video on it on youtube
LuisDC
27. Aug 2014 · 10:55 UTC
Great idea and graphics, but too difficult some times. When the blocks are moving and you can't predict where they are going to be it is quite difficult to make it. But anyway I liked the game.
Split82
27. Aug 2014 · 10:56 UTC
It's funny that this is probably the 3rd game with almost the same concept I played this Ludum Dare. The good thing is that yours execution is the best so far :) Just two technical issues: I played web version and you are not capturing the mouse, so sometimes I clicked outside the window. Mouse sensitivity is super high. I need to move my mouse just maybe 10 pixels to rotate completely.
Chikun Dev Team
27. Aug 2014 · 11:02 UTC
Nice job!
~funkeh
Lokiman
27. Aug 2014 · 11:26 UTC
Classic "2 dimensions" 2D concept done in 3D :D Yes it works but it is one dimension more difficult :P
gwa
27. Aug 2014 · 19:03 UTC
Nice game but 3d j&r is not mine :)
AtecStudios
28. Aug 2014 · 03:43 UTC
COugh Cough Multiversal
Nooner Bear
31. Aug 2014 · 06:59 UTC
This is totally like the other games of this type except better because its 3D. Great work here :)
jayitinc
01. Sep 2014 · 02:05 UTC
Cough Cough Multiversal
jimmypaulin
05. Sep 2014 · 17:39 UTC
This was a delight, really love jumping puzzles in FPS's and this was a great example. I really enjoyed how you have to remember where the platforms were before switching mid-air, a satisfying mechanic. Perhaps to discourage sneaky peeking you could set a lower limit on the time a world must be active before switching to another? Very difficult on trackpad I should add. Accomplished design that begs for sound
dylanigan
11. Sep 2014 · 23:33 UTC
Very well executed concept but quite hard. Good job!