Signum by brookman
Signum - A minimalistic and slick platformer made with Unity and Blender.
Code and design: brookman
Music: atombrot
SFX: Kenney Assets
Gameplay video:
https://www.youtube.com/watch?v=QUrzrV2tEeA
Change log: Fixed glitchy controls which made the game very hard to complete.
Code and design: brookman
Music: atombrot
SFX: Kenney Assets
Gameplay video:
https://www.youtube.com/watch?v=QUrzrV2tEeA
Change log: Fixed glitchy controls which made the game very hard to complete.
| Web | http://32k.eu/ld30/ |
| Windows | http://32k.eu/ld30/signum_win.zip |
| OS/X | http://32k.eu/ld30/signum.app.zip |
| Linux | http://32k.eu/ld30/signum_linux.zip |
| Original entry | http://32k.eu/ld30_original/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=14127 |
Ratings
| Coolness | 70% | 3 |
| Overall(Jam) | 3.68 | 104 |
| Audio(Jam) | 3.63 | 125 |
| Fun(Jam) | 3.59 | 99 |
| Graphics(Jam) | 4.08 | 126 |
| Humor(Jam) | 2.64 | 287 |
| Innovation(Jam) | 3.15 | 316 |
| Mood(Jam) | 3.57 | 152 |
| Theme(Jam) | 3.45 | 249 |
If I would improve something, it's the ball's movements as they can be a bit rough around the edges and some of the times that I fell I felt that it wasn't fair.
r0x0r & FlashRocks: Yeah, seems like Suzanne got into an accident involving industrial machinery. ;-)
About the controls: I tried to improve them, although they aren't "physically correct" anymore.
BMacIntosh: Are you running the web version? The game runs at a solid 60fps on my office (non gaming) PC. I noticed some lag, when I had two unity players running in different tabs though. It also helped using Chrome instead of Firefox. And you could also try the standalone version for better performance.
Spinning torus and Robot Suzanne! Funny!
*** Ooh! Gamepad support! NICE! You should really mention that! ***
Now that I've played to ...uh... needs a level counter! Got to something like Level 6. There are parts that are frustrating to fail because it takes a little too much work to get over to them to try again.
I really hope you continue this game because you're on the right track. I'd add check points or make replay of each level less frustrating. Visually, though, I love your level designs. The cavern was one of my favorites. Love the background pieces except when it's hard tell them from the foreground.
Sorry, this is a lot of babble, but I'm a fan and really would love to know that you continue and level up this game. It's a really fun one!
Nice to see another Swiss entry! I'm not sure how you figured out that I'm also Swiss, but great! :D