Dua/el by Galan
A two-player-only Competitive/Cooperative arena shooter. Challenge a friend! Get the high score! Screw your opponent! But remember, if the enemy overruns your opponent's world, they will escape into yours.
Controls:
Player One - Keyboard, twin-stick style. WASD, IJKL
Player Two - Mouse, turret-syle. Move to aim reticule; Left click to shoot; Right click to swap with player 1 and steal their powerups
Note 1: After some game-breaking bugs with the Windows build, I've had to re-upload a new build. Sadly, this contains a few balance changes that I'd implemented and couldn't easily revert. The OS X version is still untested.
Note 2: Builds have been updated to fix 3 last-minute bugs. (1) Title screen wasn't appearing. (2) Materials were missing on several objects. (3) Restarting the game on game over was causing crashes.
Controls:
Player One - Keyboard, twin-stick style. WASD, IJKL
Player Two - Mouse, turret-syle. Move to aim reticule; Left click to shoot; Right click to swap with player 1 and steal their powerups
Note 1: After some game-breaking bugs with the Windows build, I've had to re-upload a new build. Sadly, this contains a few balance changes that I'd implemented and couldn't easily revert. The OS X version is still untested.
Note 2: Builds have been updated to fix 3 last-minute bugs. (1) Title screen wasn't appearing. (2) Materials were missing on several objects. (3) Restarting the game on game over was causing crashes.
Ratings
| Coolness | 45% | 1426 |
| Overall | 2.74 | 993 |
| Audio | 2.40 | 714 |
| Fun | 2.44 | 1032 |
| Graphics | 2.56 | 889 |
| Humor | 2.67 | 354 |
| Innovation | 2.88 | 763 |
| Mood | 2.59 | 886 |
| Theme | 2.77 | 853 |
I imagine the usual round should go with both players struggling against both enemies and each other until one player makes the fatal mistake which leads to the end, followed by even more rounds with ever changing strategies, but sadly it doesn’t really pan out that way due to the short length of rounds, balancing issues, and, since I played before the fixes, troubles with closing the game. The crashing was what really kept there from being any of that addictive desire to play 'just one more round' so I'm glad to hear that it's been fixed.
Despite that, it's still a neat idea that could use more polish, so keep at it!
Linux: https://www.dropbox.com/s/knm18acic0qu01w/default.tar.gz?dl=0
Mac OS X: https://www.dropbox.com/s/ackj0q30ajjcij9/osx64.tar.gz?dl=0
Windows:https://www.dropbox.com/s/4pj7zw5rrmkf1or/win64.zip?dl=0
There are three main changes to this version:
- Turrents now fire more quickly AND over a longer distance, which should help balance them out a bit more. Proper use of swap is still necessary for success, though.
- Enemies are now spawned using gaussian distribution rather that random, meaning that enemies come in a waves. Numbers were tweaked to hopefully give a more enjoyable difficulty curve.