Corponnected Ltd. by Wan

[raw]
made by Wan for LD30 (JAM)
----[ THE GAME ]----

Manage your global company and conquer the world, by building and improving factories. Make enough money to launch a space rocket and assert your dominance over the world!

TIPS
- Don't start with a Wheat factory, it's a bit difficult to make benefits with the initial 100 coins.
- Pay attention to building "ranges": if a worker does nothing, maybe its source building is just unreachable (not in the blue tiles).
- Recruiting additional workers for a building is often a good way to optimize your factory!

ISSUES
- The Pebble Truck description is wrong. It should read: "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."
- Taxes are mostly useless, we simply forgot to balance them :)

----[ ABOUT ]----

THE TEAM
- Guillaume (code, contents)
- Manu (code, contents)
- Wan (code, custom graphics, music)

OUR TAKE ON THE THEME
We chose to mage a strategy game with some subtle focus on how things are connected in businesses: workers and machines depend on other tasks to achieve their work, and markets depend on each other to achieve more complex products. All of these are interlinked "worlds" that lead up to awesome things like getting rockets to space, and less awesome things such as huge, dehumanized companies only led by profit.

HOMEMADE/NOT HOMEMADE
Our team of 3 made all code from this game during the jam (powered by Phaser.JS). A good part of the graphic assets though was taken and adapted from existing sources ; most of them are in the public domain (thanks OpenClipart!), and all are under a permissive license.

Ratings

Coolness 69% 3
Overall(Jam) 4.19 14
Audio(Jam) 3.38 236
Fun(Jam) 4.17 12
Graphics(Jam) 3.74 236
Humor(Jam) 3.33 102
Innovation(Jam) 3.61 109
Mood(Jam) 3.75 98
Theme(Jam) 3.22 356

Feedback

gardenhead
25. Aug 2014 · 12:07 UTC
I really like it so far! Good luck!
Christian Scandariato
26. Aug 2014 · 19:16 UTC
Fun game! Very funny too!
puppetmaster
26. Aug 2014 · 19:23 UTC
+music
+theme
-radius connection (visual)
elkiwydev
26. Aug 2014 · 19:43 UTC
5/5 game, i played for so much time
Spang
26. Aug 2014 · 21:14 UTC
Amazing Interface and very fun to play. I spent half an hour playing it.! :D
arhpositive
26. Aug 2014 · 21:29 UTC
I would've definitely finished this game if there weren't so many games to spend time with. It's the most content I've seen in a Ludum Dare game so far. Many different factory types, all of them different in some way. I've managed to try five different types of factories and it was a cool feeling to design slightly different for each of them.

That being said, I feel like the game could've been more challenging if there were some kind of a failure condition. This way it just feels a little sandbox-y. (unless there's a time constraint I'm not aware of)
radmars
26. Aug 2014 · 21:38 UTC
Really awesome entry. 20m just poof like that. Thankfully my empire of potato salad flour and oil was enough to rocket my octopus off into spaceeeeee. +1 for addicting gameplay and badass beats. :D
TowelKing
26. Aug 2014 · 21:45 UTC
I played through the whole game and enjoyed every minute of it. Each factory setup brought a unique strategy and I liked figuring out where bottlenecks were through the fast forward feature which let me tinker and optimize to my hearts content. Great Job!
Kerdelos
26. Aug 2014 · 21:53 UTC
So addictive, great job !!
nonetheless
27. Aug 2014 · 11:45 UTC
The game is really fun. I miss a little tools for allowing building a lot of the same stuff at the same time. For example populating the whole area with trees when you have money for them is quite annoying. Nonetheless I'm impressed with what you've created. Great job :)
hexagore
27. Aug 2014 · 12:25 UTC
Wow, this is very impressive. Had to really think about how to make even wheat profitable. More workers! MORE! :D
alpha_rat
27. Aug 2014 · 12:34 UTC
Great game, quite addictive and interesting to play
jackyjjc
27. Aug 2014 · 14:05 UTC
Great game with in-depth content and nice graphics + music!
snowyowl
27. Aug 2014 · 14:38 UTC
The Pebble Truck in the Iron factories has the wrong description. I'm not sure how it's supposed to be used.
Z.B.G.E.
27. Aug 2014 · 15:36 UTC
@snowyowl: Thanks for pointing this out. The description should be "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."
J-d-H
27. Aug 2014 · 16:45 UTC
Excellent game.
Black Forest Programming
27. Aug 2014 · 16:59 UTC
Very compelling and very addictive with quite a bit of polish; once I started playing I couldn't stop until I beat it. There doesn't seem to be any way to fail other than to go bankrupt but that's easy once you get the hang of it; I think a time limit would be cool because it would force you to optimize your factories. On Linux+Firefox I didn't hear any music. Otherwise loved it.
udo
27. Aug 2014 · 17:22 UTC
I played this actually for a long time, and probably will again :) It's one of these games with a simple mechanic that just works, I love the row-based production planning mode!
Oana
27. Aug 2014 · 18:59 UTC
I find it quite fun to figure out the best pattern for every factory type.
highlyinteractive
27. Aug 2014 · 19:13 UTC
Great fun. Gets a little repetitive, but very enjoyable
IAmSpencer
27. Aug 2014 · 20:05 UTC
Bookmarked and will definitely be playing again. This is super addicting and really well done. Simple, but enough 'depth' to keep me interested, I can easily see myself paying for a full version, excellent job!
borgi
27. Aug 2014 · 21:45 UTC
It was so easy with the apples to start, I could not make profit on anything else :D
Nice game, well done!
Literal Games
28. Aug 2014 · 17:48 UTC
Cool, very intricate!
mechabit
30. Aug 2014 · 13:11 UTC
Really fun game, spent far longer on it than I intended to lol
The dudes in orange jump suits look like convicts, especially the rock breaking ones lol
I especially liked the ability to retry your factory set ups before committing and trying to eke out the maximum profit, really tickled the min/max optimiser in me. Over worked lazy employees be damned lol
liquidminduk
31. Aug 2014 · 04:18 UTC
a lot of content here, really in depth!
Great gameplay
t4u
05. Sep 2014 · 00:42 UTC
I didn't find it as addictive as I firstly thought I would. Really nice graphics. The game tries to explain to player what is happening on the screen(some games forget it leaving player clueless).

+1 to innovation for being able to simulate, in most business games you are forced to learn on your mistakes.

I don't like the way the idea is treated. As topic was connected worlds - worlds in plural. Globalization is much more about single world being able to connect as whole.

Much love for the Octopus :3
AccountNo17
07. Sep 2014 · 14:53 UTC
This game took more of my time than any other of the games. Very replayable, very long fun.
jukimv1986
15. Sep 2014 · 08:38 UTC
Very complex and intricate, it feels like other business games I have played before. Keep developing it, would love to play a more polished version. Great job!