Corponnected Ltd. by Wan
----[ THE GAME ]----
Manage your global company and conquer the world, by building and improving factories. Make enough money to launch a space rocket and assert your dominance over the world!
TIPS
- Don't start with a Wheat factory, it's a bit difficult to make benefits with the initial 100 coins.
- Pay attention to building "ranges": if a worker does nothing, maybe its source building is just unreachable (not in the blue tiles).
- Recruiting additional workers for a building is often a good way to optimize your factory!
ISSUES
- The Pebble Truck description is wrong. It should read: "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."
- Taxes are mostly useless, we simply forgot to balance them :)
----[ ABOUT ]----
THE TEAM
- Guillaume (code, contents)
- Manu (code, contents)
- Wan (code, custom graphics, music)
OUR TAKE ON THE THEME
We chose to mage a strategy game with some subtle focus on how things are connected in businesses: workers and machines depend on other tasks to achieve their work, and markets depend on each other to achieve more complex products. All of these are interlinked "worlds" that lead up to awesome things like getting rockets to space, and less awesome things such as huge, dehumanized companies only led by profit.
HOMEMADE/NOT HOMEMADE
Our team of 3 made all code from this game during the jam (powered by Phaser.JS). A good part of the graphic assets though was taken and adapted from existing sources ; most of them are in the public domain (thanks OpenClipart!), and all are under a permissive license.
Manage your global company and conquer the world, by building and improving factories. Make enough money to launch a space rocket and assert your dominance over the world!
TIPS
- Don't start with a Wheat factory, it's a bit difficult to make benefits with the initial 100 coins.
- Pay attention to building "ranges": if a worker does nothing, maybe its source building is just unreachable (not in the blue tiles).
- Recruiting additional workers for a building is often a good way to optimize your factory!
ISSUES
- The Pebble Truck description is wrong. It should read: "Prevents the Breaker from being blocked by accumulating too much waste. Can gather up to 50 Pebbles."
- Taxes are mostly useless, we simply forgot to balance them :)
----[ ABOUT ]----
THE TEAM
- Guillaume (code, contents)
- Manu (code, contents)
- Wan (code, custom graphics, music)
OUR TAKE ON THE THEME
We chose to mage a strategy game with some subtle focus on how things are connected in businesses: workers and machines depend on other tasks to achieve their work, and markets depend on each other to achieve more complex products. All of these are interlinked "worlds" that lead up to awesome things like getting rockets to space, and less awesome things such as huge, dehumanized companies only led by profit.
HOMEMADE/NOT HOMEMADE
Our team of 3 made all code from this game during the jam (powered by Phaser.JS). A good part of the graphic assets though was taken and adapted from existing sources ; most of them are in the public domain (thanks OpenClipart!), and all are under a permissive license.
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 4.19 | 14 |
| Audio(Jam) | 3.38 | 236 |
| Fun(Jam) | 4.17 | 12 |
| Graphics(Jam) | 3.74 | 236 |
| Humor(Jam) | 3.33 | 102 |
| Innovation(Jam) | 3.61 | 109 |
| Mood(Jam) | 3.75 | 98 |
| Theme(Jam) | 3.22 | 356 |
+theme
-radius connection (visual)
That being said, I feel like the game could've been more challenging if there were some kind of a failure condition. This way it just feels a little sandbox-y. (unless there's a time constraint I'm not aware of)
Nice game, well done!
The dudes in orange jump suits look like convicts, especially the rock breaking ones lol
I especially liked the ability to retry your factory set ups before committing and trying to eke out the maximum profit, really tickled the min/max optimiser in me. Over worked lazy employees be damned lol
Great gameplay
+1 to innovation for being able to simulate, in most business games you are forced to learn on your mistakes.
I don't like the way the idea is treated. As topic was connected worlds - worlds in plural. Globalization is much more about single world being able to connect as whole.
Much love for the Octopus :3