Between Heaven & Hell by IgIzzy
The game was built using Unity 3D,Photoshop and bfxr.com for the simple sound effects.
You play as an angel who has been stricken with a demonic disease. You will eventually become a demon, but with your last bit of goodness you will save as many souls as you can.
Press the left mouse button to ascend or descend into heaven or hell. Dodge the red demons while saving the bluish rectangle souls(programmer art for the win..haha).
How many souls can you save?
Postmortem to come soon.
You play as an angel who has been stricken with a demonic disease. You will eventually become a demon, but with your last bit of goodness you will save as many souls as you can.
Press the left mouse button to ascend or descend into heaven or hell. Dodge the red demons while saving the bluish rectangle souls(programmer art for the win..haha).
How many souls can you save?
Postmortem to come soon.
Ratings
| Coolness | 37% | 1626 |
| Overall | 2.52 | 1101 |
| Audio | 1.81 | 921 |
| Fun | 2.65 | 892 |
| Graphics | 2.12 | 1112 |
| Innovation | 2.50 | 992 |
| Theme | 3.06 | 696 |
Throughout the multiple tries, the game was really fluid and nothing came out wrong or bugged. It worked flawlessly.
That said, it was hard having corruption increase automatically even though you didn't touch the orbs (although it has been explained), it just felt it add more difficulty. Though I liked the mechanic where the corruption decreases when you are in "heaven" and increases over time when you are in "hell" it was a good mechanic (albeit made the game more difficult).
The click to switch, I am guessing was designed perhaps for mobile in mind later on? Not sure. But I'd preferred to have more control on the square than just click and hope my trajectory would make me miss the orbs and get the souls.
Another thing that surprised me that every soul/corruption is in hell. I don't mind having no corruption in heaven (it is supposed to be like that) but I am sure there are some good souls in the world to warrant their existence in heaven. It felt that there is no point in going to heaven except to dodge what you find in hell.
There was no audio aside from sound effects, but I liked the sound effect that was playing. Wished there were more, but I am guessing timing limits.
All in all, I liked the concept and I definitely liked the gameplay, I wished I had more agency on my movement but still it worked out OK in the end.
Good work :)
As for the heaven and hell(and lack of items in heaven) there were going to be power-ups in heaven to help you combat the effects of the corruption and demons in hell. The reason none of the demons/souls were in heaven was due to the plot of the game asking the players to save lost souls.
I like what I ended up making, so I might run with it after the compo is done. All the feedback is appreciated!
Maybe I just didn't understand the controls, though, but I don't seem to have much control over when I ascend/descend - my angel has too much momentum to gauge accurately when I need to click. Also, sometimes souls and demons overlap; shouldn't be too hard to prevent that from happening.
Last but not least..."Your a demon". Better hire a good proofreader next time. ;) (Yes, I'm offering.)
I modeled the controls off of the magnetic suit buff in Jet Pack Joyride. I enjoy it, but I do feel it needs work. It feels fairly close to the original mechanic, but in the way that I am using it there needs to be more control. I feel that the max ascend/descend speed is appropriate, but it feels loose on the transitions. From feedback watching family members play it, it鈥檚 the transitions that take too much time to give enough accurate control to the player.
Izzy
My best score is 13 souls it works pretty well and the acceleration make you want to take a lot of risks in early game which is good.
For the control you should add that left button "switch" between ascend and descend mode. Without that people will try to play this in flappy bird mode. you could also add an arrow in the ui showing your current direction (up/down)