Space Breakers by DJWizardCop
Defend your planet from the SHMUP ships with your Breakout paddle!
Overall, very pleased with how this one turned out. I had a little trouble connecting it to the theme at first, but in the end I think the portal flavor works nicely.
Tiny edit: Fixed a glitch with reloading after beating the boss and a glitch with two bosses spawning.
Overall, very pleased with how this one turned out. I had a little trouble connecting it to the theme at first, but in the end I think the portal flavor works nicely.
Tiny edit: Fixed a glitch with reloading after beating the boss and a glitch with two bosses spawning.
| Web | http://www.fastswf.com/i_s6uJQ |
| Source | https://www.sendspace.com/file/olqprt |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=37158 |
Ratings
| Coolness | 71% | 3 |
| Overall | 3.80 | 89 |
| Audio | 1.70 | 946 |
| Fun | 3.76 | 90 |
| Graphics | 4.33 | 29 |
| Humor | 2.15 | 679 |
| Innovation | 3.13 | 575 |
| Mood | 3.23 | 358 |
| Theme | 3.00 | 724 |
Thumbs up! :)
@uvwar: Very good points, I'll take them into consideration next time I'm developing something. Thanks for your input.
@AdventureIslands 84800 is an amazing score! You beat my personal best by miles.
She is now telling me, "tell him to finish it. I want to play more!"
However, that being said, the concept is *excellent* and brings something new to the genre. I liked the detail on the ships, the scrolling effect, and the effect on the boundary between the two worlds.
Would have loved some sounds - this is crying out for some chiptunes.
Overall, great job.
the ball for the boss section but overall I had lots of fun.
Would really benefit from audio.
Also good job on the graphics.
If you're still working on it, I succeeded in pushing the blue square out of bonds (I've never seen it again).
And the projectiles'velocity value isn't constant which could be a decision of yours, but it feels weird.
The enemies were difficult to target with just the ball and paddle. I wonder if there are other enemy movement patterns for which the ball + paddle would be a better weapon?
You're correct about the velocity, the green ball's y speed is much higher than that of the blue one. When the green balls had the same y speed, it was possible to have 4-5 of them and the game became extremely easy.
Thanks for the constructive criticism!
I'm pretty bad at Breakout-styled games, and that goes for this one too. I just couldn't get the ball(s) to go where I wanted them to go. Finished with a score of 29500.
Anssi@MooseflyGames