Connected Worlds: Filllight by FurtherForm
Wander before the storm hits the worlds and ignite the lights along paths.
Getting prepared and fully enlightened is a challenging task.
First gamejam entry ever.
Tiny refined and atmospheric pathfinder.
Controls: WASD
Getting prepared and fully enlightened is a challenging task.
First gamejam entry ever.
Tiny refined and atmospheric pathfinder.
Controls: WASD
| Web | http://furtherform.com/Filllight/Filllight.html |
| Source | http://furtherform.com/Filllight/Filllight_source.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41223 |
Ratings
| Coolness | 30% | 1796 |
| Overall | 3.35 | 402 |
| Fun | 2.93 | 651 |
| Graphics | 4.40 | 21 |
| Innovation | 3.07 | 625 |
| Mood | 3.40 | 236 |
| Theme | 3.07 | 687 |
The central puzzle (to light all the pillars) would be so much easier if the worlds weren't too large to see all at once.
The graphics also make it look like the ball would fall off instead of hitting into the edges like walls. Maybe the game would be more fun if it was about avoiding the edges? Just a thought.
ZeppelinCaptain. Thanks for the good feedback, something more would make it more interesting. The idea behind the (more completed) puzzle would have been that to find the route for lighting all the lights, one has to teleport around the worlds different worlds as one single world would be impossible to light up on it's own. Works so and so, I'm not certain it is possible to finish the game with current design without the benefits occasionally buggy triggers. There is one light that is intended to be lighted up as the last one, as you it is placed to the only dead end in the game.
+music
-controls (stop when touching)
-light of ball