The Octate Worlds by Jogy34
There are 8 worlds surrounding a black hole that need to be connected together and with the black hole in order to seal it up. To connect the worlds you have to complete a different task in each world. Each world has a theme. Instructions are given at the start of each world.
The web applet will most likely take quite a while to load. The sounds don't work (it's only background music though). You will also have to change your Java permissions to run it. It will not attempt to do anything to your computer or anything like that it just hasn't gone through the certification process.
I used my own game engine/framework which can be found here: https://bitbucket.org/Jogy34/xerngameengine/src.
The web applet will most likely take quite a while to load. The sounds don't work (it's only background music though). You will also have to change your Java permissions to run it. It will not attempt to do anything to your computer or anything like that it just hasn't gone through the certification process.
I used my own game engine/framework which can be found here: https://bitbucket.org/Jogy34/xerngameengine/src.
Ratings
| Coolness | 52% | 3 |
| Overall | 2.80 | 940 |
| Audio | 2.70 | 568 |
| Fun | 2.62 | 918 |
| Graphics | 2.43 | 965 |
| Innovation | 2.93 | 729 |
| Mood | 3.04 | 515 |
| Theme | 3.22 | 581 |
2. You should add more screenshots as this is a bit confusing.
3. Nice work :)
You did a really good job!
The world of dreams had the same problem. Often times when one ring would spawn at the very top, the next would come all the way at the bottom. It was actually impossible to get to it. If it didn't have to be 10 in a row, it wouldn't have been as bad, but that was pretty aggravating.
I finally gave up on the world of loneliness. The rate that the suns spawned at was significantly faster than I could move. By the time my character sped up enough that it became potentially possible, the fact that the shadow was the same color as the background made it impossible to be accurate in any way.
You got a lot of different mechanics in there, but if you're going to do PCG, you need to make sure that it generates in ways that can actually be beat. If you don't, you might as well just have a button that picks a random number until you win.