Sunborn: The tale of connected worlds by Windmill Games
Sunborn is a Action platformer following a mighty hero with a quest to stop a wizard who is attempting to take over Earth with the power of dark worlds. You journey into the deep hells of the castle where the wizard resides and put an end to his existence.
Our website: http://windmill-games.net/
Our Twitter: @WindmillGames
PS: if the game does not fit your screen, you can change resolution in the options!
Our website: http://windmill-games.net/
Our Twitter: @WindmillGames
PS: if the game does not fit your screen, you can change resolution in the options!
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.28 | 345 |
| Audio(Jam) | 3.02 | 399 |
| Fun(Jam) | 2.96 | 425 |
| Graphics(Jam) | 3.50 | 334 |
| Humor(Jam) | 1.97 | 541 |
| Innovation(Jam) | 2.25 | 701 |
| Mood(Jam) | 3.54 | 166 |
| Theme(Jam) | 2.67 | 571 |
Gameplay-wise, I would have preferred it if the the player's "punch hitbox" was displayed more graphically. Right now, it is definitively bigger than the graphic used, but I don't know how much - so it's difficult to time attacks. That, combined with the player's inertia and hit-on-touch enemies make it too difficult for me.
Error: [string "libs/sti/sti.lua"]:30: module 'bit' not found:
no field package.preload['bit']
no file './bit.lua'
no file '/usr/local/share/lua/5.1/bit.lua'
no file '/usr/local/share/lua/5.1/bit/init.lua'
no file '/usr/local/lib/lua/5.1/bit.lua'
no file '/usr/local/lib/lua/5.1/bit/init.lua'
no file '/usr/share/lua/5.1/bit.lua'
no file '/usr/share/lua/5.1/bit/init.lua'
no file './bit.so'
no file '/usr/local/lib/lua/5.1/bit.so'
no file '/usr/lib/x86_64-linux-gnu/lua/5.1/bit.so'
no file '/usr/lib/lua/5.1/bit.so'
no file '/usr/local/lib/lua/5.1/loadall.so'
no file "bit" in LOVE game directories.
this is what I get. any idea on how to fix it?
~misson20000, voting on behalf of our team
The hitbox of the punches isn't well linked to the player, and feels strange.
The art of the story is great, and the musical ambiance too!
The gamplay though is a bit boring to me;
But maybe it's just me not liking this genre too much or something cause I haven't played much of these games.
The mood was the game greatest pro, great story setup.
but lot of work on this game and good mood.
Yes, everything in the game was made during the 72 hours! :)
-David Rahansto
I think it was just the right level of difficulty in that at the point where I really got good at the game I was on my "Damn it, this is my last try", and then nailed it. The various enemy types were cool and it had a nice Castlevania feel to it. It was cool that you could run or pace it too and dodge around stuff, and there's the whole thing of "Do I wait and play it safe but expose myself to more randomly spawned enemies, or do I jog through and try to get to the shop?"
Nice one man. And welcome to LD! I look forward to your future games.
I thought the controls and platforming felt great, and would love to see more of this game.
Thumbs up!
Except these things, I enjoyed the game a lot. The story is nice, its visuals in intro could be better. Music in the bg is creepy as it should be.
The graphics are so-so in execution but really nice with regards to imagination. The ambient background sound is a nice mood-setter too.
The game needs more sound effects too, I think. And sometimes when I used a healing potion, it seemed like I didn't actually gain any health.