Run Grab Escape by Kizler
Run Grab Escape is a Platformer where you play as Butterman(That's pronounced Buttermin) who found ancient entertainment devices and wishes to grab them all before... well time runs out.
*******************************
This is my 5th entry to Ludum Dare I've brought in more friends to help. Having a larger group we tried a somewhat larger project. Unfortunately only having 48 hours put a damper on things. I was able to learn to work within Unity even better than before and here's our platform game to show it off. We tried something fun with the music, it breaks roughly 25% of the time (Which is still a lot).
*******
I just went ahead and updated the links with post Jam versions. If the post Jam versions are still producing errors please let me know in the comments below.
*******
Credits
Robert Hornbek
Game Design
Level Design
Marc Manalli
Character Animation
Tim Panella
Sound & Music
Troy D Patterson
Game Design
Programming
*******************************
This is my 5th entry to Ludum Dare I've brought in more friends to help. Having a larger group we tried a somewhat larger project. Unfortunately only having 48 hours put a damper on things. I was able to learn to work within Unity even better than before and here's our platform game to show it off. We tried something fun with the music, it breaks roughly 25% of the time (Which is still a lot).
*******
I just went ahead and updated the links with post Jam versions. If the post Jam versions are still producing errors please let me know in the comments below.
*******
Credits
Robert Hornbek
Game Design
Level Design
Marc Manalli
Character Animation
Tim Panella
Sound & Music
Troy D Patterson
Game Design
Programming
| Web - (Updated for those experiencing speed errors) | http://troydpatterson.com/go2016/ld36/Web/ |
| Windows - (Has speed issues) | http://www.troydpatterson.com/go2016/ld36/RunGrabEscape_Windows.zip |
| OS/X - (Has speed issues) | http://www.troydpatterson.com/go2016/ld36/RunGrabEscape_OSX.zip |
| OS/X Version 4 (Post Jam) | https://dl.dropboxusercontent.com/u/962987/RunGrabEscape_osx_v4.zip |
| Windows Version 4 (Post Jam) | https://dl.dropboxusercontent.com/u/962987/RunGrabEscape_Windows_v4.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=50771 |
OSX
https://dl.dropboxusercontent.com/u/962987/RunGrabEscape_osx_v03.zip
Windows
https://dl.dropboxusercontent.com/u/962987/RunGrabEscape_Windows_v03.zip
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description. (you can already find several games from the jam there)
Thanks for fixing it! I'm kind of confused what the blocks missing parts are. You can go through them, are they anything special, or just like no block was there at all.
Nice animations, and sounds. Liked how the character sits when he gets hit, he's cute.
But still
The character movement was strange, it felt like walking on ice the whole time, so I fell into many many spikes. :D Because the death animation is slightly too long, it was a bit frustrating for me.
The graphics look really cool, I like that style. Combined with the music, it was a really funky experience.
Altogther it was nice game and it was fun to play.
The speed makes it nearly impossible to chosse where you wanna go.
The walls are shaking for no reason.
I can't really try these game because of the unmanageable character.
Next time i encourage you to work on the core of your gameplay first.
I'd especially like to thank @ajayajayaj, for the DeltaTime fix.
@mitya1234 I wish I had saw the glitch/bug that happened. I am unable to replicate. If I can find it I'll try and fix it for future version.
@Skosnowich I'll keep your audio concerns in to consideration. I had a lot I was trying with the audio, I never paid attention to the levels. :(
@repstyle The issues you mentioned were fixed in a version left in the comments above. Unfortunately for me, the initial release didn't have any of the issues speed and vibrating on my three test machines. Also, because of your falling forever issue, I've added the "~" key to restart the game.
I've managed to get the sliding to stop, and if you're reading this and willing to play again, I've uploaded a new link for a WebGL version. Unless there's a show stopping glitch that needs to be fixed I won't update this game any more.
http://troydpatterson.com/go2016/ld36/Web/
This ought to fix the sliding issue. I also attempted to fix the camera.
OSX
https://dl.dropboxusercontent.com/u/962987/RunGrabEscape_osx_v4.zip
Windows
https://dl.dropboxusercontent.com/u/962987/RunGrabEscape_Windows_v4.zip
- The character controller could need a bit of work, I felt like the character movement didn't respond precisely to my inputs. I suppose you used a Rigidbody2D for the movement, am I correct? If so, I'd advise you to try a controller that uses raycasts instead, since you usually don't really want to have physics-based movement in a platformer. That way, you have full control over how you want your character to behave. I do understand though, that time is tight in a jam :D
- This is just my opinion, but I think I would have preferred no tiles instead of the tiles you just fall through.
Other than that you guys did a good job :)
The bad: Level design was frustrating, Very tight space left for movements. Characters movement is to slippery. Jumping too is low.
A project with potential.