Severed Worlds by Rob Glen

[raw]
made by Rob Glen for LD30 (COMPO)
Instructions:
WASD - move
Left Click - Interact
Right Click - Shield
F (hold) - Map
ESC - Quit to menu

Objective: Activate the weird things to reconnect the torn worlds!

Ratings

Coolness 100% 1
Overall 2.46 1128
Audio 2.94 412
Fun 2.15 1121
Graphics 2.09 1123
Humor 2.38 519
Innovation 2.42 1029
Mood 2.66 842
Theme 3.12 662

Feedback

Eli
25. Aug 2014 · 18:55 UTC
It's a little too zoomed in, maybe it would be better a bit zoomed out. Also, a little more action. Otherwise it's an interesting game.
Adjotur
25. Aug 2014 · 18:57 UTC
A bit more direction would have been nice. I was completely lost half the time and I didn't know if I was somewhere I'd already been. Other than that, I liked the concept. It was fun to be able to interact with all the scattered NPC's.
vandriver
25. Aug 2014 · 21:36 UTC
i like the exploratory nature of this. i don't think it needs more direction. However, it could use a bit more speed in movement or smaller worlds. The portal world was the right size. Fitting music as well.
ehtd
25. Aug 2014 · 21:40 UTC
Really liked the music, it was relaxing. Not sure if it has an end. Activated the 4 small things and the big thing, then game continued.
Seraphic Media
25. Aug 2014 · 21:41 UTC
fun idea, would have been nice if I could have found health or avoided being shot but still fun
bobrocks
26. Aug 2014 · 01:32 UTC
The music was nice, gameplay was a little slow and I wasn't sure what to do. I clicked the weird objects, but they didn't seem to do anything. I might be back to give it another try, though. Nice effort for 48 hours!
mattperrin
26. Aug 2014 · 01:37 UTC
Clever idea. I think I beat it...? Great music.
🎤 Rob Glen
26. Aug 2014 · 01:50 UTC
Getting to the world where all four have been connected into one is when it finishes. I didn't want the game to have a hard ending, but I probably should have at least signposted the fact that the game had finished.
43iscoding
26. Aug 2014 · 07:35 UTC
Townsfolk looks much more scarier than portal imo :DDDD
Mekuri
26. Aug 2014 · 21:38 UTC
I liked that you could interact with anything and anyone. Too slow paced for my liking- I can see the idea of an exploration game, but it was a tad repetitive, and I just walked around in search patterns to find the weird things. It would've been nice with a few different landmarks to get your bearings.
An interesting idea nonetheless, and the music added a nice "mystery" feel to it.
imdigitaljim
26. Aug 2014 · 22:38 UTC
Like the music, not sure what all I needed to do, as others have said the camera makes it difficult. But I liked it!
Jishenaz
27. Aug 2014 · 00:02 UTC
The music was nice. That map feature is really helpful, because it would be hard for me to navigate the world otherwise. Fits the theme well.
mramaizng
27. Aug 2014 · 17:41 UTC
Took me a while to figure out that the weird things were active when I clicked on them; some kind of visual cue there would have helped. Also, was there anything to do with the houses? Everything had a door, but nothing seemed interactive. Other than that, it was pretty cool.

Oh yeah and... Ads :/
Glaydur
27. Aug 2014 · 17:47 UTC
That was a satisfying game to finish.
nerd burglars
27. Aug 2014 · 18:18 UTC
This game had one of the most mysterious vibes to it that I've played this LD, probably because its so zoomed in. Solid entry . Good luck :)
Ariake81
28. Aug 2014 · 14:44 UTC
Nice concept, atmospheric music, particularaly like the ability to zoom the map. I agree that the camera could do with being a little further out, it would also be great to have a little more npc's and environmental objects but really get the time restriction!
danidre14
28. Aug 2014 · 14:45 UTC
Kinda too close in, but it's a really interesting game! Great job!
tbam
28. Aug 2014 · 20:41 UTC
Nifty idea, little bit more help would've been great.
Otrora Games
29. Aug 2014 · 17:05 UTC
Good job, a bit confusing tho
Hypnohustla
30. Aug 2014 · 06:49 UTC
Camera zoom is a bit too tight for my taste. Or maybe it was the vastness of the first level. :) Other than that, a solid game! :) Liked the portal world.
badlydrawnrod
31. Aug 2014 · 20:41 UTC
The characters and music gave it a cool creepy vibe, but it would have been nice to see stats (life, weird things activated, etc) on screen all the time.