Marble Run by Homletmoo

[raw]
made by Homletmoo for LD30 (COMPO)
The best marble run simulator you'll ever play. It has real panning marble sounds in it. There's not really much else to say about it.
Arrow keys / WASD to tilt board.

Tools used:
- Flex SDK - Actionscript compiler
- Flashpunk - Game framework
- Flashdevelop - Actionscript IDE
- GIMP - Graphics package
- Chronolapse - Timelapse software
- Garageband (iPad) - Recording marble samples
- Ableton Live Lite - Processing marble samples
- iTunes - Music

Ratings

Coolness 81% 2
Overall 3.70 139
Audio 3.36 197
Fun 3.85 56
Graphics 3.36 389
Humor 1.96 807
Innovation 3.04 649
Mood 3.11 451
Theme 3.32 514

Feedback

Alexandre Szybiak
25. Aug 2014 · 17:25 UTC
Cool idea ! Some levels are evil, that last ones with 4 balls are quite challlenging, but not too much so anyone can finish the game, I appreciate that. Great job !
koalamo
25. Aug 2014 · 20:39 UTC
Well executed and designed.
MrSylar59
26. Aug 2014 · 09:51 UTC
Remind me a game on my phone but funier ! You made a good job.
Artamus
27. Aug 2014 · 14:05 UTC
Nice game, congrats!
43iscoding
27. Aug 2014 · 14:11 UTC
Old idea with a new twist. Pretty hard with multiple balls :)
Razoric
27. Aug 2014 · 14:12 UTC
Clean, easy to get into and challenging. Great job! :)
BillToWin
27. Aug 2014 · 14:13 UTC
This game felt real due to the marble rolling and hitting wall sounds being so well done as well the shifting of the board graphical effect. I really enjoyed it. A+
foolmoron
28. Aug 2014 · 18:51 UTC
Really great execution of a simple idea. Controls and visuals and sounds all come together to enhance the mechanic. Really fun overall!
kristof
28. Aug 2014 · 18:53 UTC
Nice idea and very good execution. It really feels like playing one of those marble games I has as a kid. The sound effects in particular are very pleasing. Nice work!
kdunee
28. Aug 2014 · 18:56 UTC
Fantastic, a really well designed and executed game. Sweet marble sounds ;)
dook
28. Aug 2014 · 18:59 UTC
This was suprisingly good! Looked a little dull and simple, but it got challenging and the sound and graphical effects were rather good :) Could work pretty well on a phone I guess.
Sunflower
28. Aug 2014 · 19:18 UTC
Pretty neat entry, reusing the old ideas in quite fun and challenging way. Liked the board shifting effect.
PeerPlay
28. Aug 2014 · 21:31 UTC
Exactly what it promises to be. Marble game, plain, simple, fun, challenging!
jmf
28. Aug 2014 · 21:33 UTC
"Real panning marble sounds" - I can attest to that. Great game, well executed.
ratking
28. Aug 2014 · 22:09 UTC
Great entry, I enjoyed it a lot!
YopSolo
28. Aug 2014 · 22:09 UTC
great entry, just an idea could be cool to use a mobile device as a remote

http://rhuno.com/flashblog/2014/08/19/airgamepad-example/
or
http://www.yopsolo.fr/wp/2014/07/19/adobe-air-wand/
rlangewi
28. Aug 2014 · 22:15 UTC
I liked this a lot! The marble sound was perfect!
Glaydur
28. Aug 2014 · 22:15 UTC
God I hate this game. But that is good because it's a rage inducing fun! hahah
shatterhand
28. Aug 2014 · 22:16 UTC
This is incredibly well polished and a lot fun to play. Loved it a lot, very good work!
yodamaster
29. Aug 2014 · 14:46 UTC
Very nice! Good levels, very playable, fun to play, and the difficulty gets higher slowly. The sounds are minimal, but fit perfectly.
vividhelix
31. Aug 2014 · 16:39 UTC
I was on one of the levels with three balls and switched browser windows and that closed the game window - please make it stay open.

Other than that, great idea and execution, good level design too!
skiddings
31. Aug 2014 · 16:45 UTC
good but so hard!
🎤 Homletmoo
31. Aug 2014 · 16:48 UTC
Oops, sorry about that. My whole website's codebase is a bit of a mess at the moment. I've been a bit discontented with the current system on that page, so I'll probably add a dedicated 'close' button to the popups soon.
Rock48
31. Aug 2014 · 17:58 UTC
Pretty fantastic game, the sound design was pretty good too
Fazz
02. Sep 2014 · 23:27 UTC
Genuinely quite a fun little game. Sounds work really well.
whalebot
02. Sep 2014 · 23:27 UTC
I loved playing the real life version of this game, but that only had one ball... X( Nice work with this! It feels and looks really good!
kidando
03. Sep 2014 · 13:01 UTC
Now this is an entry I have mad mad respect for. I'm not sure how you came up with the physics and mechanics in less than 48 hours but it had my kinda challenge. When I had to handle 3 marbles, I knew I was screwed. This is going to be a killer android game. Superb!
mrspeaker
03. Sep 2014 · 13:05 UTC
Ha, really good take on this concept - there were a few similar ideas in this LD, but adding the rolling marble aesthetic (with those ever-so-authentic sounds!) makes it my favourite of them. I'd say that the hit boxes on those holes was a hair too picky though - I feel like it would be a bit more "fun" if you could move fast n loose a bit more. Besides that, it had a really good feel to the movement... great job!
twintrite
03. Sep 2014 · 13:06 UTC
Cool simulation and response to the inputs and nice simple style. I like the interpretation of the theme and playing it is fun :)
🎤 Homletmoo
03. Sep 2014 · 13:11 UTC
The collision is probably one of the weaker points, I agree. The problem is trying to simulate round objects with hitboxes and pixel maps - which are, by nature, not round. I didn't really have the time or knowledge to extend Flashpunk's collision engine to support circular bodies, so the marbles are represented by a square, and the holes by a circular pixel map (with jagged edges, because pixels).

One feature I would have liked to add would be a slight acceleration towards the centre of a hole when you get close enough. That way, if you are travelling fast enough, you could skim around the edge of a hole.
thecolorhacker
03. Sep 2014 · 13:13 UTC
Nice and fun entry! I lasted 6 minutes in my first try
dancingmad
09. Sep 2014 · 12:38 UTC
I finished the game in 5:36. It was fun!
jprogman
09. Sep 2014 · 18:52 UTC
I'm glad the physics are tolerable unlike those real marble labyrinth toys. Those buggers are such a pain to control. I'm glad this game is well executed.