Towering Perspective by UntitledQ

[raw]
made by UntitledQ for LD31 (JAM)
Make your way through 50 enemy-riddled floors in this roguelikelike. Move with WASD, aim/attack with the mouse and switch weapons with the mouse wheel. The enemies get progressively fiercer, so be sure to gear up at every opportunity!

The game is pretty rough around the edges (most advertised special item effects are not actually implemented) due to terrible time management, as is tradition in our Ludum Dare group :)

Assembled by a team of 2 programmers in Visual Studio 2013 Community Edition, paint.net, Genetica, 3ds Max and Sculptris using C++, OpenGL, SFML 2.1, Box2D and Assimp.

Update: We released a post-jam version ironing and fleshing out all the bits and kinks we had envisioned!



If you are presented with an error about not finding msvcr120.dll, you may need to install the Visual C++ 2013 redistributable (x86): http://www.microsoft.com/en-us/download/details.aspx?id=40784

Ratings

Coolness 60% 3
Overall(Jam) 3.27 439
Audio(Jam) 2.17 634
Fun(Jam) 3.14 434
Graphics(Jam) 3.03 626
Humor(Jam) 2.68 445
Innovation(Jam) 2.92 582
Mood(Jam) 2.93 586
Theme(Jam) 3.27 737

Feedback

Thermite
09. Dec 2014 · 17:49 UTC
Pretty good game, graphic style reminded me of Runescape. I'm only about 10 levels in so far, will definitely have to have another go later :)
BlueTheLemon
09. Dec 2014 · 17:50 UTC
Congratulation for finishing this Game ! \o/
What an awesome little game ! I really enjoyed this one.
I have two concern : The lack of sound and the lack of feedback on the usage of a melee weapon.

That's it, the rest is great ! Amazing impression of progression, cool ennemies, graphics that does the job.

GG guys
MurderSantaTeam
09. Dec 2014 · 18:17 UTC
awesome game :)
ynots
12. Dec 2014 · 18:21 UTC
nice use of polygons...
Ken Scott
13. Dec 2014 · 06:56 UTC
I'm impressed by the amount of content you were able to pull together. The controls are rough and camera makes the line of sight difficult to gauge. Still, good job.
fantasywiz54
19. Dec 2014 · 20:56 UTC
I liked the game. I only got to floor 12 because as soon as I climbed the ladder I got hit and knocked out of the level. Other than that, it was fun. The roguelike style was done well and the items were nice to use and collect.
Techblogogy
21. Dec 2014 · 19:50 UTC
Really solid game, fantastic job!
jtpup0
21. Dec 2014 · 20:24 UTC
Well thought out and fun game!
OneMuppet
21. Dec 2014 · 21:45 UTC
Great job, it was a good "just-one-more-level" and "what-if-I'll-just-run" kind of game! BTW, the "just-run"-strategy was not a success! ;)
snickersnacks
21. Dec 2014 · 23:40 UTC
Has that addicting factor, makes you want to keep climbing. Had a lot of fun with it :) good job
Piscythe
22. Dec 2014 · 01:23 UTC
There was an impressive quantity of content, which would have enamored me a lot more if I could use any of the items, heal myself in any fashion, or not find myself stuck with a "musket of rubber" with a melee-equivalent range (the cause of my first death.) It's a good start, and I'm currently downloading the post-jam to see something closer to what you wanted this to be.
Piscythe
22. Dec 2014 · 01:34 UTC
I tried the post-compo and it's a huge improvement, but still a little rough. I had a lot of problems with the weapon switching with my scroll wheel, and found myself wishing for q/e weapon switching. I failed on floor 26 when I fell through a pit trap and landed inside a rock. Still, it actually has everything that the in-jam version was supposed to, and I commend your continued commitment to the game and strongly recommend that anyone rating this check out both versions.
CMWeissMedia
22. Dec 2014 · 04:53 UTC
Pretty fun game, though there isn't much variety after the first section. Does this game have an end point? I got nearly up to floor 50 before I started falling down floors rapidly.
Budaniel
22. Dec 2014 · 06:05 UTC
It was hard to tell where I was shooting, but I thought it was an interesting concept. I would have liked more instruction as to what I was supposed to do.
BMacIntosh
25. Dec 2014 · 00:30 UTC
Wow, that's a lot of content! I couldn't get past 43 because there was an enemy camping the ladder that immediately hit me into a hole every time I tried to go up.
sfdnetwork
26. Dec 2014 · 00:34 UTC
Very good but the audio wasn't working for me.
Poupi
26. Dec 2014 · 01:57 UTC
Good Job! ;)
01rafael
26. Dec 2014 · 23:13 UTC
Interesting sandbox! Great job
Crowbeak
29. Dec 2014 · 06:29 UTC
This is a good start, though the lack of increasing difficulty made it too easy. I loved watching the tower get taller beneath me.