Screen Clean by Blanky
A game being played on One Screen, literally.
You are a weird ant living on a screen owned by your master. Your job is to keep the screen clean. Your master is an angry dirty bastard. He might break your screen (your world) if you don't manage to do your job.
Take care of all the salsa sauce, cheese and broccoli being carelessly sprayed from your master. Each session, your master spews on more food on the screen.
Tech used:
Unity, Fruityloops and PyxelEdit.
You are a weird ant living on a screen owned by your master. Your job is to keep the screen clean. Your master is an angry dirty bastard. He might break your screen (your world) if you don't manage to do your job.
Take care of all the salsa sauce, cheese and broccoli being carelessly sprayed from your master. Each session, your master spews on more food on the screen.
Tech used:
Unity, Fruityloops and PyxelEdit.
| Web | http://bigbadwofl.me/Games/Screenclean |
| Source | http://bigbadwofl.me/Games/Screenclean/sourceCode.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8419 |
The hitbox are a little strange but its fine otherwise.
Thank you for pointing out the hitbox issue. the attacks' hitbox is a square bigger than the graphics, I forgot to change it when I added the attack image.
Currently it's rather difficult at the enemy can damage you even when there's a big gap. One idea is to give health when you beat an enemy (or few). (You're eating the food after all!)
It took me a while to figure out how the hitboxes worked, and then I spent another while wandering around looking for more food to eat before Session 2 started, wondering if the game was broken. Maybe start Session 2 immediately after all the food is gone from Session 1, heal the player depending on how fast they finished the first session?