Walled by KawiTeam

[raw]
made by KawiTeam for LD31 (JAM)
Hi everyone !

In this psychedelic game, you'll want to press Space as fast as possible to score a lot. But Walled isn't just your average button-mashing game : as the walls around you shrink progressively, you'll have to use items to stop them and buy more room (and time).
Also, the zones in the four corners are more risky, but they're worth twice the center one !

This is our first entry as a team, but for some of us this is like the 3rd or 4th LD, and we still enjoyed it like the first time. That was really cool to make a game with you guys :D

Also, do not hesitate to give feedbacks on the game, or talk to us on Twitter. And don't forget to have fun !

Ratings

Coolness 30% 1987
Overall(Jam) 3.52 245
Audio(Jam) 3.69 112
Fun(Jam) 3.48 192
Graphics(Jam) 4.00 164
Humor(Jam) 2.38 604
Innovation(Jam) 3.86 83
Mood(Jam) 3.52 184
Theme(Jam) 4.00 133

Feedback

RonnyEGT
09. Dec 2014 路 15:30 UTC
It was surprisingly fun! I was confused at first, because in the tutorials, I think it meant to show you the "WASD" at the empty keys, because I was only using the arrow keys doing something that seemed pointless at first, and then I found out I could move when I was almost squashed already, but gave it a go again and it was fun and challenging! :D
馃帳 KawiTeam
09. Dec 2014 路 16:14 UTC
oh yes! Exactly, that not super comprehensive at the first time! Thank you for your feedback :D
Geckoo1337
09. Dec 2014 路 17:28 UTC
I have ruined my keyboard :)
馃帳 KawiTeam
09. Dec 2014 路 18:16 UTC
Sorry about that ahah
Krz
09. Dec 2014 路 18:45 UTC
I like the idea a lot and I think some tweaking will make it really enjoyable overall.
Nice game.
Rocketship
09. Dec 2014 路 18:49 UTC
Oo. Trippy. Awesome music!
Code Medicine
10. Dec 2014 路 03:13 UTC
The art and audio are beautifully done. Really a great job on this guys. The only critique I have is I was wanting more than just a grind to get the highest score. So some more depth and reason to play. It is a jam game though and I feel like you guys rocked it. Great submission!
zillix
10. Dec 2014 路 04:30 UTC
I loved the art and sound direction! I'm not very good with mashing using my left thumb, so I found myself moving my hands around a bit whenever I wanted to score points. Great work!
lisac
10. Dec 2014 路 10:12 UTC
Great game! I like the idea, and think it would make a great touchscreen game (for those who didn't mind killing their phone or tablet lol). I really like the contrast between the monochrome and color too, nicely done.
Groydis
10. Dec 2014 路 10:31 UTC
Wow, this s a great game, Had a lot of fun playing it. I like the art, I like the music. I was a bit confused at first, but really I was more distracted by the colour, once I got into it, it all came together. Very Enjoyable.
馃帳 KawiTeam
10. Dec 2014 路 10:50 UTC
Oh guys seriously, thx a lot for your feedbacks! Yes Code Medicine, we need to put more gameplay layer in the game!
Simon
10. Dec 2014 路 11:36 UTC
Interesting mechanic. Good job!
Alendro
11. Dec 2014 路 23:39 UTC
Nice art and music. Felt a little slow, but it is very clean. Goo job.
local minimum
12. Dec 2014 路 00:03 UTC
I really enjoyed the combination of being in one place and pushing walls apart. I'm not a fan of having to spam buttons though, and whould have wished for an option of just staying in the zone to get points rather than hitting space.

In the beginning I found the wall pushing placement kind of counter intuitive as up meant horizontal push. I get why you opted for that solution but maybe if it was possible to hint before placement so one could regret the decision. Say give it a 2 second delay before it starts to fold out, during which you may redirect it. Maybe also using IJKL rather than arrow keys to let hands rest symmetrically on keyboard.

The target positions for gaining points could also move around during later phase of game. Could be fun.

Great game though, tried it until I got more than 1k score, even though the space hitting.
SoulGame
12. Dec 2014 路 15:10 UTC
Art is really good, impressivly neat and clear. I like this kind of work. Concept of the game is cool, and i want to try more but controls frustrate me.
Smashing spacebar is exhausting and hard to master with over controls. I recommand to let player long push space bar to collect points or better, just being on center spot to collect points.
Also, i got confuse with the rainbow blocking line, i wanted to put it horizontally by pushing left or right because i felt like i was tracing a line with a ruler but this made me trace vertically. It's confusing.

If this major issues are corrected, i really want to replay this game.
tmpxyz
14. Dec 2014 路 15:33 UTC
stylish graphics and BGM!
Andynonomous
14. Dec 2014 路 16:03 UTC
Pretty interesting, took me a while to figure out what I was doing, but it's oddly addictive!
馃帳 KawiTeam
14. Dec 2014 路 16:05 UTC
TY! :D all your feedback are taken into account!
OFF
14. Dec 2014 路 20:06 UTC
Un petit commentaire en fran莽ais pour changer! ;)

Le jeu fonctionne bien, et on est tent茅 d'y revenir, mais je lui trouve quelques d茅fauts :
- sur l'aspect graphique, l'id茅e de base est excellente et les murs sont vraiment g茅niaux, mais 莽a tranche un peu trop avec les autre motifs. Les barres de r茅sistances sont rat茅s 脿 mon sens.
- la progression de la difficult茅 est un peu trop d茅s茅quilibr茅 : on attend beaucoup au d茅but et 脿 un moment, on ne peut plus rien retourner surtout si on a gaspill茅 des barres au d茅but. Il aurait 茅t茅 peut-锚tre plus int茅ressant d'avoir des murs arrivant plus vite d猫s le d茅but mais aps tous en m锚me temps, et surtout du coup des barres qui les renvoie au d茅but.
On pourrait aussi envisager un moyen de gagner des "barres de resistances" pour ajouter de la strat茅gie que ce soit de les acheter ou de devoir atteindre un 茅lement pour en obtenir une.
- les controles sont un peu trop vari茅s, m锚me si c'茅tait un pur plaisir de voir un jeu con莽u pour un clavier AZERTY! ;)

Dans tous les cas l'id茅e est original et m茅rite juste un coup de fouet pour rendre le jeu plus nerveux et addictif.
馃帳 KawiTeam
14. Dec 2014 路 23:20 UTC
Merci pour ton retour tr猫s constructif! On esp猫re vraiment avoir le temps pour retoucher tout 莽a, car au moins ce qui est bien, c'est que les probl猫mes sont bien cibl茅s :D
YAPLUKA! :D
Riocide
15. Dec 2014 路 14:43 UTC
Really awesome game!
Dream Of Sleeping
16. Dec 2014 路 18:06 UTC
Good game. The only thing stopping me from playing it another time is finger exhaustion!
garygreen
22. Dec 2014 路 21:57 UTC
Really liked the graphic style and audio. A great funky idea. :-)
NicePenguins
26. Dec 2014 路 18:30 UTC
Cool idea, maybe i think it would be more fun if you only had to place the items and the score grow only when you are on the spot (and no button smashing) And then the walls are moving faster and you have more items.