Squared by Artguy

[raw]
made by Artguy for LD31 (COMPO)
Simple, straightforward precision platformer. You can jump while in the air as many times as you want. Avoid red squares. 30 levels. No sound.

Controls:
arrow keys or AD -> move
space -> jump

Ratings

Coolness 32% 1934
Overall 3.44 314
Fun 3.32 342
Graphics 3.96 104
Innovation 3.54 277
Mood 2.96 523
Theme 3.80 311

Feedback

onilink_
08. Dec 2014 · 10:09 UTC
Good idea, this is cool to play and the lights are beautiful :p
mrspeaker
08. Dec 2014 · 17:53 UTC
I love this game - it reaaaally needs some beautiful music and sfx, but wow! I played it for ages... at first I was annoyed at the lack of instructions, but figuring it out was kinda the point. I love it. Make some sfx! They're not optional ;)
Thommy
08. Dec 2014 · 18:47 UTC
I like the way the new level builds up while you are practically still in the old one. The difficulty progression feels good, too
Pankoman
09. Dec 2014 · 00:49 UTC
Nice environment!
foolmoron
09. Dec 2014 · 00:52 UTC
Really nice controls, love being able to jump infinitely. Lighting effects are cool too.
sheigeno
09. Dec 2014 · 00:55 UTC
..i thought the red boxes are portals..xD anyway nice lights
ianh
09. Dec 2014 · 03:58 UTC
I like the graphical style!
MurmuringDepths
09. Dec 2014 · 12:14 UTC
Hey fellow dev! Very challenging but also a surprisingly relaxing game to play.
el-pepi
10. Dec 2014 · 03:02 UTC
Nice and simple. I like how the lights look.
It needs some sound!
Lynx
10. Dec 2014 · 04:51 UTC
Neat concept, the graphics are just gorgeous!
coderitual
10. Dec 2014 · 22:08 UTC
It could be fantastic music game. Even so, the game deserves credit.
mrexcessive
11. Dec 2014 · 14:09 UTC
Hi there. Looks great, nice bright lighting up cubes, fun! Shame no sound.
Empyrealhell
12. Dec 2014 · 03:15 UTC
The controls are really tight, but the collision is too unforgiving. In most games with these types of hazards, you generally don't take damage from floor/wall tiles if you could be safely on the floor/wall if the hazard was an empty space. In yours, if one pixel of your hit box touches a hazard, it's back to the last check point. This isn't a problem really until after level 20, where you have such tight spaces to work in, and at that point it frequently feels like I die when I shouldn't have, because it doesn't respond like other games of its kind.

That aside, the first 20 levels are awesome, the graphics are great, and I really like the way you handled the theme. This is just a few collision tweaks from being perfect.
Jaloko
14. Dec 2014 · 00:15 UTC
Cool lighting effect.
Taunia Sabanski
14. Dec 2014 · 04:21 UTC
This game is really aching for music and sound effects. You have great visual player feedback going on here, with really good pixel art, but it is crying out for some sort of audio. This is a PERFECT game befitted for sound -- I could see this transform into some sort of rhythm-oriented platformer.

The controls are really smooth and sensitive. It felt really good to jump and orient my jumps according to the placement of the blocks. It was really satisfying to reach the next level. The only thing that would make the game even more satisfying would be sound. :)
Iyashikei
15. Dec 2014 · 16:29 UTC
really great concept, would have loved to have seen more block types.
It's frustrating not to be able to control your jump height at all though.
deyteris_team
16. Dec 2014 · 14:19 UTC
Looks nice.I like the lights in the game
Alexandre Szybiak
22. Dec 2014 · 12:24 UTC
Cool game, love the art style.
csanyk
29. Dec 2014 · 00:51 UTC
The light up effects are a nice touch. It's tough to get through some of the obstacles, but it seems like the difficulty is somewhat random.