Pyramid of death by KedumeBits
This is a platform game. The concept of the Ludum Dare was "Entire game on one screen", and i made a little platform game about a explorer in a pyramid. You (the player) will die at first, but you will win if you escape more times than you die.
==The story==
The Pyramid of death is a cursed pyramid where the player tries over and over to escape from the pyramid. The curse will end if you escape more than you die :-)
==Controls==
[Left] Move left
[Right] Move right
[Up] Jump
[Enter] Start Game
==Tools==
Code: Game Maker Studio
Graphics: Photoshop & Aseprite
Sound: Bfx
==Author's stuff==
Code & Graphincs: Me (@KedumeBits)
==The story==
The Pyramid of death is a cursed pyramid where the player tries over and over to escape from the pyramid. The curse will end if you escape more than you die :-)
==Controls==
[Left] Move left
[Right] Move right
[Up] Jump
[Enter] Start Game
==Tools==
Code: Game Maker Studio
Graphics: Photoshop & Aseprite
Sound: Bfx
==Author's stuff==
Code & Graphincs: Me (@KedumeBits)
| Web | http://gamejolt.com/games/adventure/pyramid-of-death/41050/ |
| Vídeo (Youtube) | https://www.youtube.com/watch?v=_gcVNoMuAX4 |
| Timelapse day 1 | https://www.youtube.com/watch?v=GoSnygH2aW0 |
| Timelapse day 2 | https://www.youtube.com/watch?v=2tb_0z5xTYI |
| Source | https://github.com/Kedume/Pyramid-of-death |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=24253 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.29 | 445 |
| Audio | 2.37 | 738 |
| Fun | 3.29 | 372 |
| Graphics | 3.44 | 334 |
| Humor | 2.60 | 467 |
| Innovation | 2.93 | 707 |
| Mood | 2.95 | 541 |
| Theme | 3.69 | 436 |
At first, at was not easy for me to see whats going on. Plus, its not easy to win ;)
(and honestly, after a while the sound gets a little bit a
annoying :D)
Well done, the game is pretty fun and the graphi style is good :D
I really like this game too, reminds me of Spelunky a little ;)
I'll be back later to see if I can vote.
Very simple and funny game. I tried and retried a lot. But I can't rate it !! Let me know when you solved this problem, I have stars for you.
But the first floor has a problem , sometime 'i' can't fall, please fix it.
That was a lot of fun, reminds me of those kind of twitchy, timing based platformers like Super Meat Boy. Great work!
Good job, I enjoyed playing this (Also pixel art and sound were really really cool)!^^
The trapdoors might be slightly too narrow. You can get stuck sometimes and take damage trying to get in exactly the right spot to go down.
Took me a while to figure out that I should fall through the hole in the floor
Ben.
Well done!
Hint: Definitely mobile worthy!
Overall - good.
This feels very solid. A great entry!
The control scheme was very tight, too. When I got in the zone, a few times I surprised myself by quickly making a set of jumps (for example over the first lava part) perfectly just by reflex. That means your controls were set up well, I think!
I did experience two difficulties. First, the very first time I played the game I started looking at the screen. There was a lot of stuff and I didn't know where my character was. But within a second or two I started to take damage, quickly. I died before I even learned where to look on the screen. Perhaps the ghost should leave you alone in the initial room, and only chase once you pass through the first door. That way a new player can practice the keys and even figure out that he's at the top of the pyramid. Of course this didn't matter anymore once I learned.
The second problem was technical. I tried it in two different browsers, but it happened in both. I kept having trouble getting my guy to fall through the first door. I died many times from the ghost killing me in the first room while I was walking back and forth over the hole and not falling down. Because I died so many times up there, I did not try for the challenge of escaping more than I died - I died WAY more than I escaped. ;)
But those were minor problems and I thought the game was very effective once I got out of that first room. Nice job taking the theme seriously and stretching what you could do!