Gridception by Hammers

[raw]
made by Hammers for LD31 (COMPO)
Sokoban style puzzle game.

WASD/Arrow Keys to move

R To reset to last checkpoint.

Enjoy!

Made by Ryan Hamlet (@ryan_hamlet)

Ratings

Coolness 70% 3
Overall 4.20 9
Fun 4.02 23
Graphics 2.53 922
Innovation 4.53 8
Theme 4.33 43

Feedback

onilink_
08. Dec 2014 · 13:05 UTC
Wow I love the idea, this is a funny extension of the sokoban :D
sirival
08. Dec 2014 · 13:06 UTC
Wow that's an awesome idea :D
lisac
08. Dec 2014 · 13:07 UTC
Excellent ! I really like this one! It fits the theme really well too :)
sergilazaro
08. Dec 2014 · 13:10 UTC
I loved the mechanics, also great use of the theme! One of the best I've played so far :)
Random Abductions
08. Dec 2014 · 13:12 UTC
Super cool concept! I love the puzzles and the effect is quite amazing to look at. Awesome gameplay. The graphics could use some work.
anokta
08. Dec 2014 · 13:16 UTC
very clever idea with nice puzzles. loved it!
HolyBlackCat
08. Dec 2014 · 13:21 UTC
I like the idea and the way you interpreted the theme. Difficulty curve is good, so game is interesting to play from start to end. And I actually managed to finish it (if it's a real end :D)!
adrianulima
08. Dec 2014 · 13:22 UTC
amazing game.. very good use of the theme
hectorhon
08. Dec 2014 · 13:25 UTC
Did you come up with the puzzles? You, sir, are a true genius! 5/5! If it had audio, 10/5! Enjoyed it from start to finish :)
🎤 Hammers
08. Dec 2014 · 13:25 UTC
Thanks everyone! @HolyBlackCat: Assuming you got back to the screen that says "Gridception" then yes that's the end. Or is it? (Yes it is, it just loops round from there :P)
little-burrito
08. Dec 2014 · 13:26 UTC
Absolutely wonderful take on the theme. Very good level design, the whole system is really solid. I'm impressed by your ability to take a simple concept and stick to it, just exploring and developing what's possible within that set of rules. Very well done!
Akurn
08. Dec 2014 · 13:29 UTC
Gets really trippy really fast with the ins and outs, but thats a good thing!
Great puzzles, but would be even more awesome with an art pass over :)
Tuism
08. Dec 2014 · 14:48 UTC
Haha!! This is the first time I burst out laughing not because comedy in this #LD48! Well done sir! TAKE IT FAR!
bobombe
08. Dec 2014 · 22:52 UTC
What a great Idea, it's a really good puzzle game ! and you made so much level i couldn't finish !
Bravo ;)
AinaSG
08. Dec 2014 · 23:23 UTC
Wow! great use of the theme! I love it!
bigbazwa
08. Dec 2014 · 23:23 UTC
Very neat idea!
Drtizzle
08. Dec 2014 · 23:27 UTC
Damn this is cool! One big mindfuck, got stuck on the 8th? level. This can be made in something really good, like, a real game :)
montyontherun
08. Dec 2014 · 23:30 UTC
My original idea was something along those lines, but I was uncertain on how to bring this into fruition. Kudos for bringing it to life!
It was a really interesting experience!
camdensegal
08. Dec 2014 · 23:31 UTC
This is a great idea, and there are so many levels! Nice job!
nuiguy
09. Dec 2014 · 00:07 UTC
Nigh on perfect, I absolutely loved this game, an it's so big! I still haven't completed it but the puzzles are amazing!
Keep up the good work!

-Nuiguy
Digital Night Studio
09. Dec 2014 · 00:34 UTC
Shut up and take my money :D I love the idea and I would like to see more finished version of the game.
maad9
09. Dec 2014 · 00:38 UTC
Awesome idea! Really cool game :D The best use of theme so far
pvtroswold
09. Dec 2014 · 01:44 UTC
This is a most clever use of the theme! Fun, but eventually I gave in to sheer complexity! Good job :)
alecmilne
09. Dec 2014 · 11:12 UTC
Great take on sokoban. A couple of small bugs here and there with the funnel accessibility, but I really enjoyed playing it.
asobitech
09. Dec 2014 · 15:30 UTC
Nice one, always hard to bring something new to Sokoban games.
perfect victim
09. Dec 2014 · 19:20 UTC
WARNING !!!
you could get addicted o this game ;)
deepnight
10. Dec 2014 · 00:28 UTC
Your entry is very similar to Fracuum, but with interesting gameplay twists. The controls are a bit tiresome because you can't maintain arrow keys to move continuously.

Anyway, that's a very nice game, good job and good take on the theme :)
the31
10. Dec 2014 · 06:44 UTC
Wow! Impressive! It's easy to forget that you can push multiple blocks at once sometimes, but the puzzles are really fun. It was sometimes frustrating to make little mistakes pretty far into a puzzle, but the checkpoints were as good as I imagine possible. (And I can certainly understand not including an undo stack!) I really liked the "ending", too, great work! Graphics could use some polish, but that's just one minor factor for puzzles like this.
🎤 Hammers
10. Dec 2014 · 09:37 UTC
Thanks everyone. It's really good to hear that you all enjoyed it so much!

Yep graphics and lack of audio are probably the big negatives here. I've never really dealt with the art side of games before so that's definitely something I'd like to work on in future jams. Audio was more just a lack of time and got dropped off my priority list.

And yes an undo button would be the one feature I would add to this other than just more puzzles. Even as the developer I found it frustrating when I occasionally made a silly mistake and pushed a block one space too far, resulting in me having to redo the whole puzzle. But yep just didn't have enough time to develop that.

That'll be the first thing I add when I continue work on it. And I _will_ continue work on it because you guys have proven to me that this is something worth building on :)
AlphaQ
11. Dec 2014 · 23:32 UTC
Absolutely worth building on it mate. Really well done!
Kim Sjöberg
12. Dec 2014 · 13:45 UTC
Graphics and sound dont mean shit when you got such a cool take on the theme and good puzzle mechanics like these. Great! Played way too long, I feel sorry for all the other games :P
Kep
20. Dec 2014 · 22:50 UTC
Innovation++, well done!

Add my vote for undo, sound, and a graphics upgrade.
jmborden
21. Dec 2014 · 00:41 UTC
Nice twist on Sokoban.. good job!
Wirtualnosc
21. Dec 2014 · 12:25 UTC
Very innovative idea, I love it!
Shampop
23. Dec 2014 · 17:47 UTC
Really awesome ! The end is pretty hard, but it's a good point. And one of the best interpretation of the theme i have seen !